@VjColt
I watched your video and I think I see your problem.
Try to override your door.lua with:
-- LUA Script - precede every function and global member with lowercase name of script + '_main'
-- Door Prompts 'Closed' can be opened with entity collected specified by 'USE KEY'
-- state to ensure user must release E key before can open/close again
door_pressed = 0
function door_init(e)
end
function door_main(e)
PlayerDist = GetPlayerDistance(e)
if (PlayerDist < 100 ) and g_PlayerHealth > 0 then
GetEntityPlayerVisibility(e)
if 1 then
if g_Entity[e]['activated'] == 0 then
if g_Entity[e]['haskey'] == -1 then
SetActivated(e,1)
else
if g_Entity[e]['plrvisible'] == 1 then
if g_Entity[e]['haskey'] == 1 then
if GetGamePlayerStateXBOX() == 1 then
Prompt("The door is locked. Press Y button to unlock door")
else
Prompt("The door is locked. Press E key to unlock door")
end
if g_KeyPressE == 1 then
SetActivated(e,1)
end
else
Prompt("The door is locked. Find a key to unlock door")
end
end
end
else
if g_Entity[e]['activated'] == 1 then
-- door is unlocked and closed
if g_Entity[e]['plrvisible'] == 1 then
if GetGamePlayerStateXBOX() == 1 then
Prompt("Press Y button to open door")
else
Prompt("Press E to open door")
end
if g_KeyPressE == 1 and g_Entity[e]['animating'] == 0 and door_pressed == 0 then
SetAnimation(0)
PlayAnimation(e)
g_Entity[e]['animating'] = 1
SetActivated(e,2)
ActivateIfUsed(e)
PlaySound(e,0)
StartTimer(e)
g_Entity[e]['timer'] = g_Time
door_pressed = 1
end
end
else
if g_Entity[e]['activated'] == 2 then
-- door is open
if GetGamePlayerStateXBOX() == 1 then
Prompt("Press Y button to close door")
else
Prompt("Press E to close door")
end
if g_Entity[e]['plrvisible'] == 1 then
if g_KeyPressE == 1 and g_Entity[e]['animating'] == 0 and door_pressed == 0 then
SetAnimation(1)
PlayAnimation(e)
g_Entity[e]['animating'] = 1
SetActivated(e,1)
PlaySound(e,1)
CollisionOn(e)
door_pressed = 1
end
end
end
end
end
end
end
if g_Entity[e]['activated'] == 2 then
-- door collision off after 1 second
if GetTimer(e)>1000 then
CollisionOff(e)
end
end
if g_KeyPressE == 0 then
door_pressed = 0
end
end
My script I added above is just for legacy doors.
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