Hi all
I have two maps, one which is a test map for models, and the other one is a test level for a game I have been working on, on and off.
On both maps - if I have particle emitters - it causes issues that cripple the game play to some extent.
The level for my game - this has 524 entities. 2 of which are smoke emitters.
There is one point about half way through the map where there are several lava decals, at this point the game play has a slow-motion effect happening, once you get past the decals everything goes back to normal.
The test map for models - this has 924 entities. 3 of which are smoke and fire emitters.
This map plays fine, but there is a pair of animated gates, which when activated, go into slow-motion - taking about 30 seconds to open or close.
In both cases just deleting the emitters fixes the issue.
While optimizing the levels would obviously play a part here, I am just wondering if the particle system is causing a slow-down in the engine.
Has anyone else seen this?
Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.