Scripts / Custom character stance

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Super Masgamer
Audio Media Maker
6
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Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 18th Dec 2018 20:09
anybody know how to change the created characters stance to just a normal stance and not an attacking stance
Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 18th Dec 2018 20:44
You need to find the animation frames for them and replace them in the idle section of the FPE file.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Super Masgamer
Audio Media Maker
6
Years of Service
User Offline
Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 18th Dec 2018 20:50
i wonder if i could do that with blender
AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Dec 2018 21:14
Or use this!
Been there, done that, got all the T-Shirts!

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jreed
6
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Joined: 19th Dec 2018
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Posted: 19th Dec 2018 06:21
your script dont work, you fix it, now , please
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Pirate Myke
Forum Support
14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 19th Dec 2018 06:30
That script works fine. Assign it to a character and run test game.

Walk up to the character, hold the shift key. Left and right mouse button goes thru the frames. Frame number listed in the bottom center of screen.
This just runs thru the models animations so you can choose which frames you may want to use, and assign them in the FPE file for that character.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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