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PCS
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Posted: 16th Dec 2018 11:39 Edited at: 16th Dec 2018 11:42
i want to know if i want to start and make a character with MH , when i come to this page ( geometries ) what do i need to choose.

and what do i need to choose here

and when i want to export what do i choose here.


Thanks for any help.

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Pirate Myke
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Posted: 16th Dec 2018 11:43
https://forum.game-guru.com/thread/219217

Did you try looking here first?
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Posted: 16th Dec 2018 11:49
Ok and then the most important Question. if i have done everything correctly and export it correctly, how much would it cost me if someone with the knowledge off rigging and animation that is needed to get it in to GG ,, charge me per character?

Thanks

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Posted: 16th Dec 2018 11:51
@Pirate Myke, thank you i have not looked at that thread.
but Mh is the only software i have at this moment.
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Posted: 16th Dec 2018 11:57
ok i have done all the settings in Mh as per your picture descriptions.
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Pirate Myke
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Posted: 16th Dec 2018 12:16
If you are going to have someone else rig and animate it for you. I would just download the .obj file and let them add the rig.
Cost for this depends on what you want to do with the characters.


Whether the animations come from motion capture or get converted to the GG standard ones. Price depends on whether you want custom animations done also.
If the character is going to carry an interchangeable weapon, then other bones must be added to the rig.

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Posted: 16th Dec 2018 12:27
At this stage i would just like to have different characters with the normal GG animation for now.
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Pirate Myke
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Posted: 16th Dec 2018 13:38
The was an app around that attached the stock soldier animations to a rigged character.

But I think you have to email the creator now to get it. If you want more then a few characters in Game guru, it is worth the cost.

FBX2GG made by ralfhazer

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Posted: 16th Dec 2018 13:50 Edited at: 16th Dec 2018 13:55
yes i know its worth it, but
i did contact him a while back and at time it was all ready $35
Quote: " Bob Amphara
Thu, Oct 12, 2017, 7:53 AM
Hi, Pay $35 by PayPal to bodzio3d@gmail.com and I will send you a link to your copy of FBX2GG. Bob aka Rafhalzer"


It is still just to much for me to pay at this stage, ( i pay in SouthAfrica Rands ) it would be R503.65 if the price has not gone up.
maybe one day. lol


PS ( i know in the long run it would be worth to spend this money but cant right now )
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Posted: 16th Dec 2018 14:00
Takes about an hour apiece to get the models ready for FBX2GG.

Maybe start exporting from MH in the FBX format. Lee has added FBX anim merging to GG as demonstrated from the dragon in the medieval folder.

But I don't know if the standard animations I have in FBX will append to them with out error.
Maybe give it a test with the attached file.

Use the format in the dragon file to try this out.

I have not tested this out yet.
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Pirate Myke
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Posted: 16th Dec 2018 14:14 Edited at: 16th Dec 2018 14:15
The twitch broadcast video with Lee explaining it.
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Posted: 16th Dec 2018 14:39
thanks wil look at video and try it.
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Posted: 16th Dec 2018 14:47
Cool. Hopefully I included the special bones with that.
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Posted: 16th Dec 2018 15:41 Edited at: 16th Dec 2018 15:41
something is very strange, i get this when i try to add texture to my model, always when something does not import correctly i get this .
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Posted: 16th Dec 2018 15:42 Edited at: 16th Dec 2018 15:51
And then i get depressed and down.




and close GG
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Posted: 16th Dec 2018 15:53
Applying just any texture to any model is a hit and miss thing. You don't know how it was UV mapped and even if the texture is going the right direction or a proper scale verses the model.

Was this texture and model originally together?
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Posted: 17th Dec 2018 14:09 Edited at: 17th Dec 2018 14:14
@Pirate Myke, ok you will have to very patient with me i have not done these before.

first of all,, the file that you have added GG_ready.fbx what is it and were do i use it.

then the next question you said: "Maybe start exporting from MH in the FBX format. "
ok does that mean when i export i must select it like in this picture.


after export i get a file with the name man1.fbx and also a folder called texture and inside this folder is all these files.


If i import man1.fbx , this is what i get when the model is loaded.


i want to ask you, if you can import the same file and see if you get it right please. and let me know.
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Pirate Myke
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Posted: 17th Dec 2018 14:23
I will have to test all this as this is all new. I don't even know if it works. Lee did this with the dragon, but you needed to run all the things thru the importer and make the dbo files, as in the twitch broadcast.

I will look at it after work.

The FBX file I send you should be the soldier with all the GG animations for stock characters.

It will be use to append all the animations to your new character.

I would use centimeters for the export, thou I don't think that setting holds well.

Send me your FBX file and textures if they are not embedded in the fbx file.
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Posted: 17th Dec 2018 14:23
@lee, it would be supper cool if you can make the importer so that it can use the Make Human character straight from Make Human in to GG with out having to do any modification the get it to work.,, like they say out of the box.
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Posted: 17th Dec 2018 14:26
the fbx file with all the textures are in the zip file above your post.
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Posted: 17th Dec 2018 14:33
Can you send me your Make human project file also.
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Posted: 17th Dec 2018 14:43
here is the files
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Pirate Myke
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Posted: 17th Dec 2018 15:00
Thank you.
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Posted: 17th Dec 2018 15:11
The reason you cannot see anything in the view port in the importer is because you have not selected your textures yet, you won't see the model until a texture is put on it, and textures won't be put on it until you click the squares on the left of the screen and choose them.

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Posted: 17th Dec 2018 20:11
@Belidos, when i try to add textures i just see a shape off a container look at the previous threads above
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Posted: 17th Dec 2018 20:31
I was talking about the last lot of puctures you posted, the one whete you said if you import man1 etc. There are no textures in the slots, the mesh doesnt show until you slot a texture now.

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Posted: 18th Dec 2018 00:48
ok but the moment i do try and add textures then i see the shape of an container why?

also another question i want to know if there is more than one block for texture do i need to fill them with texture one by one? , or if you pick a texture then they will all filled up automatically?
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Posted: 18th Dec 2018 06:30
No you need to pick each one. You will have one for each part of the object.

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Posted: 18th Dec 2018 09:21
Ok so that means if i export with makehuman, and there is five texture files, Then when i import
With Gg then there will also be five texture blocks to be filled up with texture, if my model imported correctly?
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Posted: 18th Dec 2018 12:40
Yes, that is correct.
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Posted: 18th Dec 2018 13:59
Ok. Cool, i am learning every day.
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Posted: 18th Dec 2018 14:54
I am reworking that .fbx file. It works, but is is facing the wrong way.

The fbx add animation stuff does work, just need to fix the fbx file, then everyone will be able to just append the gg animations to most characters.
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Posted: 18th Dec 2018 18:42
thank you Pirate Myke
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Posted: 18th Dec 2018 18:51
i have try to import the man1.fbx again, but as soon as i start to attached the textures then i only see the shape of a container a again. ?
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Posted: 18th Dec 2018 19:50
Sorry. I have not gotten to your files yet.
Busy day.
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Posted: 19th Dec 2018 01:17
Quote: "i have try to import the man1.fbx again, but as soon as i start to attached the textures then i only see the shape of a container a again. ?"

I had this issue. It seemed it would not forget the last model used.
I ended up deleting the " Importer " folder in GG and verifying … That sorted it
Hasn't happened since so I figured it was just me at the time.
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Posted: 19th Dec 2018 07:19
synchromesh thank you, i was beginning to think i am getting mad. Will do as you dit. Thanks again.
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Belidos
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Posted: 19th Dec 2018 07:46
Ah yeah, the imported model cache issue, not had it myself, but i've heard of it happening a couple of times, it seems like there's some kind of cache effecting the importer that doesn't clear sometimes. Try what syncro mentioned and see if that helps.

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Posted: 19th Dec 2018 17:28 Edited at: 19th Dec 2018 17:30
I have done what synchromesh said and deleted the import folder and then verifying GG.
So now it import the man and not the container, but a lot of the textures are missing , but at least i got this far. lol
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Wolf
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Posted: 19th Dec 2018 17:55
May I ask how many polygons that character has?
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Posted: 19th Dec 2018 18:21
wolf, now you have just bowled me out like in cricket. lol were do i see the polygons in makehuman? sorry i ask , am totally clueless when it come to models, i am trying to learn now. lol
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Posted: 19th Dec 2018 20:54
40,000 in five meshes, none of which are over 20,000 om the own. Thhet is fine and the 51 bone game rig is fine. Scale is always Jacked, and the editor, is having issues with scaled FBX imports.

If I add scale = 214 in the fpe file the model jumps off the terrain into obscurity or disappears. Happens so fast you cant get a view.

But if you keep the scale at 100, it works fine and appears in the editor.

For straight up Make human to GameGuru FBX version has an issue. Make Human has made a note about this also.

I believe this has already been posted in GitHub.
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Posted: 19th Dec 2018 23:51
Alright, you can't have a 40 grand polygon mesh in GG, its just not advisable considering any kind of optimisation.
May I suggest not using make human as a character creator? I know it sounds counter productive but in the long run it will be better to learn low poly character modeling.



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Posted: 20th Dec 2018 11:26
If you use the male1591 proxy (geometries-topologies), you get a much lower poly model (too low for my liking, I prefer to do it manually). This won't affect the clothes, just the body, and you'll need shoes as the toes all blend together.
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