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Hi!
I tried that thing: "lightmappingdeactivatedirectionallight=1".
Also got next three lines (lightmappingambients) to zero.
The sun didn´t get removed.
The great thing here is that GameGuru doesn´t anymore disable
shadows when using "FreezePlayer()"-command. So the sun doesn´t
affect my room (In my game the player is freezed).
In my picture the camera is in the blue room with a ball. Since ambience is
in zero the ball should be just black (as the walls should).
In the thread you recommended was an info to thicken the walls
to prevent lights from outside. I´ll have thick wallpieces in
my final product, so maybe the problem will be solved as a by-product.
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