Hi all
Just wondering why we have to fight when it come to Glass and not with Trees?
Recently I was making
Toonland Jet Plane which has Glass on it, and it presented the constant battle we have to get glass to work on models like this.
I model in Blender, use Wings for smoothing, and Fragmotion for final export, but even though the glass was in the right position it simply didn't work in Game Guru. In the end I just exported from Wings, rather than from Fragmotion and the glass worked perfectly.
At the moment I am working on trees and it struck me that with these, transparency just works, without any messing\fiddling\fighting with either the modelling process or with Game Guru.
So I guess it is to do with the shaders - or is there more to it than that....
____________
Personally I think this belongs in Product Chat with a discussion tag, and where there is traffic, but that is my rebellious side
Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
The author of this post has marked a post as an answer.
Go to answer