Product Chat / Smoothing Groups?

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Stab in the Dark software
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Posted: 13th Dec 2018 22:03 Edited at: 13th Dec 2018 22:03
Models need correct Smoothing groups for normals to render correctly.
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granada
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Posted: 13th Dec 2018 22:13
I thought that was normal ,bit confused

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Avenging Eagle
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Posted: 13th Dec 2018 23:20 Edited at: 13th Dec 2018 23:20
Don't tell me MORE assets are slipping through quality control without proper smoothing groups!?!? Have they learnt nothing from the building pack!?

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Corno_1
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Posted: 13th Dec 2018 23:40
Quality control?
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Teabone
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Posted: 13th Dec 2018 23:41 Edited at: 13th Dec 2018 23:45
Even in the screenshot the object didnt seem to look right. How is that possible? No offense to anyone who worked on the PBR, but im just curious why things are turning out this way?

Especially since they are old models being repurposed with PBR support with a price tag on them.
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GraPhiX
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Posted: 14th Dec 2018 12:47 Edited at: 14th Dec 2018 13:02
it is supposed to look like this I think..... well this is how I perceived it would look.
steps I took:

1. fixed vertex smoothing groups
2. normals were at 24% reduced to 2%
3. deleted AO map created new one from colour/normal map



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DVader
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Posted: 14th Dec 2018 17:10
Lol, yeah I thought the presentation screenshot looked derpy. QC dept is closed.
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Duchenkuke
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Posted: 14th Dec 2018 19:57
AmenMoses
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Posted: 14th Dec 2018 20:04
They have, he is on a zero pounds contract.

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OldFlak
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Posted: 15th Dec 2018 22:15 Edited at: 15th Dec 2018 22:16
Well, probable because they are just making the PBR maps and not fixing any errors with the model.

After looking at STABS opening screen shot, and GraPhix fixed version, I just can't image that they are even being tested.

Seams to be typical though, add stuff with bugs and call it a day. I don't intend to be critical of those working on this stuff, but one wonders what message does it send?

We recently had a nice new drone as a treat - problem was the drones did not work with that release, and havn't worked since.

The Drones were part of the fanfare with the PBR release in the newsletter, and then we have official media that clearly Does Nor showcase PBR - all this is meant to be a draw card for Game Guru?!?!

Perhaps they should present media for approval before it is allowed to be released.

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AmenMoses
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Posted: 15th Dec 2018 22:33 Edited at: 15th Dec 2018 22:35
Present it to who for approval?

I wouldn't know a good model from a bad one as I'm no modeller, maybe some of the 'Artists' on TGC would like to volunteer themselves as a sort of QA department, maybe a separate GitHub page purely for the media with it's own 'Issues' tracker where users can report models and the QA team can investigate and determine what is wrong with them?

( Of course if you think a bunch of modellers will all agree on how the models should look … )


Edited to add: If I were asked to 'Approve' the base Lua scripts you would have a very sparse scriptbank folder.
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OldFlak
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Posted: 15th Dec 2018 23:16
Quote: "Present it to who for approval?"

Jason - Store approval

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synchromesh
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Posted: 16th Dec 2018 01:00
Quote: "Jason - Store approval "

There not store models .
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AmenMoses
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Posted: 16th Dec 2018 01:41
My point was that whether something is 'Approved' or not depends an awful lot on who the person is doing the approving!
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OldFlak
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Posted: 16th Dec 2018 04:10
Quote: "There not store models ."

Well, I know they are not store models.

Quote: "My point was that whether something is 'Approved' or not depends an awful lot on who the person is doing the approving!"

What is obviously clear as demonstrated by the fix provided by GraPhix, that the items in the OP pic are not correct at all.

So there ought to be some kind of approval system before they get touted as a draw-card for Game Guru, surely someone in TGC knows how they should look.

Or we can just go on as usual of course. Just saying is all.

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GraPhiX
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Posted: 16th Dec 2018 16:11 Edited at: 16th Dec 2018 16:11
I have took the liberty and fixed the Water Dispenser, the only thing is I think the taps should be geometry and not a texture, currently it stands at 600 polys do you guys mind if I add extra polys and make the taps ? may take it up to 1000 polys ?



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Pirate Myke
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Posted: 16th Dec 2018 16:15
I am a fan of geometry. I think it would look a lot better with the taps.
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Corno_1
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Posted: 16th Dec 2018 17:52
+1 for GraPhiX as quality assurance manager
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Posted: 16th Dec 2018 20:56 Edited at: 16th Dec 2018 20:57
Quote: "My point was that whether something is 'Approved' or not depends an awful lot on who the person is doing the approving!"


Only after a certain point. I'm sure 3 modellers could argue over the minutiae, like how strong to have a metalness map, until they were blue in the face, but when it comes to basic matters of geometry like smoothing groups, there is usually only one 'right' way...the way that doesn't look s***!

And whoever is doing these conversions is doing it, objectively, irrefutably, and undeniably...wrong.

Also, unrelated point but does anyone else get a bit fed up of the constant announcements every 10 or so items that get 'converted'? I mean, there's literally thousands of items to convert, I don't need to know every time a handful get done, come back to me when you've done a whole packs worth. Maybe I'm alone in thinking that

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granada
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Posted: 16th Dec 2018 21:01
Quote: "Also, unrelated point but does anyone else get a bit fed up of the constant announcements every 10 or so items that get 'converted'? I mean, there's literally thousands of items to convert, I don't need to know every time a handful get done, come back to me when you've done a whole packs worth. Maybe I'm alone in thinking that "


Keeps the forum alive

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Belidos
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Posted: 16th Dec 2018 21:19
Clutters the forum with trivia in my opinion

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OldFlak
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Posted: 16th Dec 2018 21:25
Looks like you have plenty work ahead GraPhix

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OldFlak
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Posted: 16th Dec 2018 21:27 Edited at: 16th Dec 2018 21:31
Quote: "Keeps the forum alive"

In comparison to the Store Forum (which is all but dead) this one is alive and kicking....


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synchromesh
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Posted: 17th Dec 2018 11:06
Quote: "In comparison to the Store Forum (which is all but dead)"

Thats because most go to the discord channel now for a more direct and speedy Communication ...

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LeeBamber
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Posted: 17th Dec 2018 12:23
Hi All,

Thanks for the feedback on the recent DLC updates, looks like updating the textures to PBR without also improving the geometry at the same time is not very popular, and also the frequency of these small updates is not popular either. For 2019, I will be creating a new donations pot called 'Asset Fixing' which will provide a specific fund for improving the geometry of existing DLCs in larger batches. In the meantime, GraPhiX has kindly offered to start work on fixing the Mega Pack 3 smoothing groups within the models, and even though he is happy to do this work for free, I think it's only right we use the Miscellaneous pot (currently standing at £97.64) to pay him for his efforts. Hopefully, if the new donations pot fills up, he will consent to do more fixing for us in 2019. Now, this is a MAMMOTH task as most of these older legacy models (expansion and mega packs) were created many moons ago, so it will take a LONG time to get them all done, so I think it's only right we avoid subjecting GraPhiX to daily interrogations over when will it be finished. For this one, let's say it will be finished when it's finished, and of course, we will update you from time to time, and when it's done you will get a very cool DLC update announcement GraPhiX has requested that if any other artist wants to help out with Mega Pack 3, please contact him directly so you can coordinate your efforts (no sense two artists working on the same model)

To address the issue of our frequent DLC Update announcements, we decided a while back that all our existing DLCs would get some kind of improvement every 8 weeks, and so adding value. If you think this has become a little annoying and would prefer to see fewer updates to the DLC, with each update being larger, please feedback below. We also use the announcements to promote when they are on sale, and thus increase revenues a little for GameGuru, but if this is ultimately antagonizing you then we can scale it back and hope sales are unaffected.

As an aside, I have been gently prodded to reveal that the amazing work GraPhiX did on the Buildings Pack assets is coming real soon. In fact, I can reveal the official release date for the DLC Update is Friday 21st December so watch out for that later this week!
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synchromesh
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Posted: 17th Dec 2018 12:51 Edited at: 17th Dec 2018 12:53
Sounds great to me !!
From what I have seen from GraPhix so far it gives these old models a whole new lease of life.
Im all for it
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vincenthendriks
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Posted: 17th Dec 2018 13:16
Sounds awesome!
OldFlak
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Posted: 17th Dec 2018 13:35
Quote: "Thats because most go to the discord channel now for a more direct and speedy Communication ..."


OK, never knew they had one....


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Belidos
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Posted: 17th Dec 2018 13:43 Edited at: 17th Dec 2018 13:45
[QUOTE] If you think this has become a little annoying and would prefer to see fewer updates to the DLC[/QUOTE]

That's not it at all, the frequency of the actual updates is fine, it's that it feels like you announce every half a dozen entities or so, coupled with the new textures breaking the models because they weren't made properly in the first place, maybe a batch announcement when a whole pack or a considerable number of models has been converted?

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synchromesh
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Posted: 17th Dec 2018 14:55
@Reliquia
https://discord.gg/FPFjvT
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LeeBamber
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Posted: 17th Dec 2018 17:22
@Belidos : That is to say instead of 10 items every 8 weeks, you would get 40 items every 32 weeks (principal of thermodynamics upheld). I think it goes without saying that adding 40 new items every 8 weeks would be more preferable, but then the cost shoots up and becomes unsustainable, so the next workable thing is 40 items when we have them all batched together, which will reduce the clutter you mentioned.
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Teabone
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Posted: 17th Dec 2018 18:30 Edited at: 18th Dec 2018 19:19
I'm all for old models being improved as long as the quality of the improvements is worth it. Just as all mentioned before this cant all be done by just reworking and creating new textures. GraPhix is certainly one of the best candidates for the job. Always working his magic.

Quote: " If you think this has become a little annoying and would prefer to see fewer updates to the DLC,"


This was never directly annoying, just I noticed some of the screenshots appearing for the older models with updated PBR textures looked a bit off. So they never really pulled my attention. Presentation wise. No offense to anyone just there was some notable visual issues for me in these presentations. The DLC updates in a sense have re-birthed some life into the website with their consistency. Of course for those of us that have been here for some time, we are always eager for more development update news.
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