Metalness - black is dialectric, White is metal
Gloss - Black is shiney, white is rough
Specular - Mostly grey scale except for metalic objects, then the reflectence color of the metal is used for the specular color.
Roughness - Black is Rough, White is shiny
Displacement - White is height, black is lows
Normal direction +X -Y +Z
--- #define RealisticVsCool (0.60) ---
Allows you to control some of the PBR light and light extractions from the environment , if you want it to look more like UE try to set it around 0.90 , if you want a Unity PBR look try to set it around 0.40. I made it like this , as i expect people will have different expectations for PBR.
--- #define AmountExtractLight (0.50) ---
This allow you to control the extraction of light , this is actually the sun from your skybox that you see on your car , so what you see is light extraction. to lower the intensity of the sun you can just lower this value.
Forgot to move those to settings.fx , so currently there are inside "apbr_core.fx"."
Axis directio in GG
Pos y - up
Neg Y - Down
Pos X - Right
Neg X - Left
Pos z - Forward
Neg Z - Back
Good idea to have .dds files sized to the power of 2.
IE:512 x 512, 1024 x 512, 1024 x 1024, 2048 x 2048, 512 x 1536, and so on up to 4096 in game guru.
You must assign a shader or Game Guru will use a default gloss color and metalness color.
When is test game press F11, Then f11 2x more times.this turns on PBR texture debug.
Pressing keys 1 thru 9 will show you the effect of a specific map labeled at the bottom of the screen.
Please use the supplied FPE file as your templete.
Made the texture proper and looks much better now. If you want it to show the environment around it more, then make the metalness texture whiter, and the gloss texture darker.
Label the texture extentions as I have in the image below, so the shader knows what to use.
Fixed files in attachment below.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.