3rd Party Models/Media Chat / Additional shack models

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m2design
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Posted: 12th Dec 2018 19:01 Edited at: 30th Jan 2019 22:16
Development of additional shack models includes an outhouse and several updates plus a few new shack models. I will update to the store when work is finished. I have discovered a couple of small overlapping blinking surfaces in a current store model and will fix this at the same time.

Edit 12/13/18
Decided to beat up the outhouse a bit see attacment

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GraPhiX
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Posted: 12th Dec 2018 19:41
Hi m2design nice models,
the forum tags only work in Product Chat atm not sure when it will be site wide
Welcome to the real world!
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m2design
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Posted: 12th Dec 2018 20:02
@GraPhix
Thanks for the info... guess that's why I missed it.

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granada
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Posted: 12th Dec 2018 20:17
Cool,look forward to it

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m2design
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Posted: 14th Dec 2018 15:59 Edited at: 14th Dec 2018 23:55
Added a single hole outhouse vs the double hole one (I will keep both, never know when there might be a crowd)

Also another possible shack ...

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Flatlander
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Posted: 15th Dec 2018 18:11
Liking this collection so far.
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m2design
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Posted: 23rd Dec 2018 00:30
I have loaded additional shacks to the store today. In the process I have also updated ALL of the fpe files for the shack models.
This was required to reflect the proper transparency line in the FPE files. Had to change transparency =2 for windows in several models.
Three additional shacks plus 2 outhouse versions are now part of the pack. Price remains the same.

Those who have purchased these items in past should update your shack files...

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granada
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Posted: 23rd Dec 2018 00:54
Thank you m2design,nice to see your keeping this pack up to date

Dave
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m2design
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Posted: 28th Dec 2018 19:38
Got one more ...will add to store and pack in the future … (soon I hope).

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m2design
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Posted: 29th Dec 2018 18:24
As is typical with Game guru a new problem as popped up... (sent request to lee via GitHub for help)
To have models with fully functional glass the oldshack models, require a "transparency =2 statement in the fpe file. It turns out that this statement means models with glass, when put into the water causes any portion of the model below the water surface to lose visibility, but the window glass functions as designed (animated grass through the window glass). Change the transparency in the fpe file to 0 or 1 and the model elements below the water surface become visible, but the glass no longer functions as required. (no animated grass when looking thru the glass, just terrain).
This requires me to reload any current oldshack models which already contain no glass, to the store once again. Transparency = 2, must change to 1, in 5 oldshack models (3,4,16,17,20). For the time being these 5 models will work after revision, as advertised, in water after the fpe change. Users who can't wait for the update, can change the transparency statement in the 5 fpe files listed. For the proper visuals I would not use the models with window glass, in the water, for now. Maybe someone has a solution to the problem, but as of now I don't. I lay the problem at the footsteps of the new water feature but … who knows

The screenshots illustrate the visibility problem.





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Belidos
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Posted: 29th Dec 2018 19:36
Its nothing to do with the new water feature, it's been like this for over two years now, most of us are resigned to the fact that transpatency basically just sucks in gameguru.

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reliquia
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Posted: 29th Dec 2018 20:36 Edited at: 29th Dec 2018 20:43
@m2design - yes glass is a real pain, I usually feel shattered when trying to get it to work ( )

As you have likely found, there are quite a number of threads regarding glass\transparency. With plenty of suggestions regarding which setting to use in the FPE

One of the threads - which is one that you started quite some time ago - Lee recommends Transparency = 6, if anyone knows surely it would be Lee.

There was also another thread somewhere, in which Lee mentioned he was going to look at using a method that would not require any work a-rounds - either in our modelling software or Game-Guru it self - while he was working on the EBE, but that obviously didn't happen.

In my experience, even glass as a separate entity does not work correctly since we went to DX11.

I know it does not help your situation here, but I just don't think there is a solution to this issue - because the problem is mostly in GG itself.

So for the time being, it is best to just avoid glass.

Reliquia....
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m2design
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Posted: 29th Dec 2018 21:10 Edited at: 29th Dec 2018 22:04
@Reliquia
I understand the general frustration everyone has with the glass problem. I have worked out a method that for me that allows glass to function as it should. See the video... I can place these models any where on my map (upside down or backwards and the models with glass always works until I place the models in the water. The glass keeps functioning as required but those model portions below the water surface become non visible.

If I set transparency to "1" the models submerged portions render as they should but the glass fails to show any outside terrain grass just objects. I know I am repeating myself, but this is the same scenario as the water. Pick a spot on a flat terrain map, cover it with a few rocks and some grass, depress the area and raise the water to fill depression and the transparent water will not show the grass (it will disappear) just the rocks (objects) will exist. it seems the water has the same problem with its own transparency setting.
I understand my water transparency problem will not be solved here. But I needed to inform buyers of my oldshack models of a potential problem.


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reliquia
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Posted: 30th Dec 2018 03:25
@m2design,

Yeah the problem with glass in itself is an issue that for the most part is solvable in certain situations, Game-Guru makes it harder than it should, but some things simply can't be done atm. As soon as other objects that require transparency are introduced into the scene the problem is compounded.

The Water\Glass issue you are encountering is probably the same problem you get with Grass\Decals. Please see this #308 where I reported an issue with decals and grass not working as one would like.

You also get a similar problem when decals - like explosions - happen near water, in that the water will hide any part of the decal that overlaps the water. You simply can't avoid it.

I am guessing that you are encountering a similar 'in-fighting' issue - but maybe Lee will come up with a better answer. Whatever the problem is I doubt it will be sorted anytime soon since it will require a fix in the engine - if indeed it can be fixed at all.

The developer just needs to work around issue like this - game dev always involves compromises, sometimes we just can't do what we would like in a given scene.

Quote: "I understand my water transparency problem will not be solved here. But I needed to inform buyers of my oldshack models of a potential problem."


I reckon that is about all you can do.

Personally I would set the FPE to the setting that works best when there is no water around the model. And don't advertise it with any screenshots of the shacks in water.

Reliquia....
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m2design
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Posted: 3rd Jan 2019 00:36 Edited at: 7th Jan 2019 22:04
Edit:01/07/2019

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m2design
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Posted: 7th Jan 2019 17:12 Edited at: 7th Jan 2019 17:12
New shack

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granada
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Posted: 7th Jan 2019 22:21
Another nice addition

Dave
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m2design
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Posted: 7th Jan 2019 23:27
@granada
Thanks for the look. I should have mentioned this model is now in the store and is also part of the pack.

Users should be aware that any Oldshack models with transparent glass do not function as intended when placed in the water. For some unknown reason (at least not known to me) portions of these models when set into the water, portions below the water line, are a no show. Said models (with glass) function everywhere else on map. Has to do with transparency statement in the fpe file. That's my guess anyway. (I have tried all 6 settings). I have a feeling glass transparency will not be solved in my life time. Any of the models that have no glass work in the water as they should. All of the models work any other place on maps.


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m2design
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Posted: 10th Jan 2019 22:14 Edited at: 11th Jan 2019 00:42
New shack 01/10/2019
Added to the store models and pack...

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granada
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Posted: 11th Jan 2019 12:08
The pack keeps growing,thank you .looks great

Dave
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m2design
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Posted: 13th Jan 2019 19:16 Edited at: 14th Jan 2019 16:50
Thanks...
Here is one more. I may refrain from posting Oldshack models for a while. I just might becoming a nuisance with this stuff.


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m2design
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Posted: 16th Jan 2019 22:14
So I lied... couldn't resist an update, I will add two new old shacks to the pack this weekend.


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granada
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Posted: 16th Jan 2019 23:12
The shack man,thank you .great variation now

Dave
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Posted: 17th Jan 2019 19:01
Quote: "The shack man"

Agree!
Great m2.

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m2design
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Posted: 27th Jan 2019 21:31 Edited at: 28th Jan 2019 22:37
Hello..
I have just completed one more oldshack model, see attachments. This makes a total of 25 old shacks. Some day I might quit, but not yet.
Not in the store, but soon...

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