I've tried that
I've tried several (no many, many) settings with no luck
Thanks for the suggestion. That's why I wondered if the light affects more than the specular map? Perhaps I need to lower the diffuse colour to help offset it. I've tried both the standard dns shader and the apbr one. The apbr looks a little better overall, but both exhibit this problem. Perhaps I need to get rid of the self illumination map as it is not needed? I'll go try that
Edit - Nope, it was named incorrectly anyway, so not being used, the automatic name from Mindtex. I deleted it anyway just to be sure GG wasn't using it regardless. My desk, which is the first object I made for GG seems to work reasonably in comparison, which is good, lol.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.