Product Chat / [SOLVED] I have a few questions!

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RioIsntHere
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Posted: 5th Dec 2018 16:48
Hey all! So I’ve been a designer for about 3 years now, programmer for about 5 months, I’m okay at programming but can never seem to make a good game. This looked like a great game engine to start making my first game with! I wanna make a isometrical Open World (ish, cause I understand that this engine isn’t that powerful) game. I’m new here so sorry if this is in the wrong place!

So here are my questions:

- Open Worlds, Are They Possible?
- Day & Night Cycle? Is it possible?
- Custom Models And Animations? Can I import and use them for npc’s, and people etc.
- Can I Modify the engine to suit my needs? Import such things as havok (example lol)
- Quest Log? (Stupid question I know) can I make it in Engine?
- Can I get rid of gameguru splash screens? ( I just prefer more customisation haha)

Again, sorry if this is in the wrong place! I’m new here haha.
Thanks!

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Corno_1
GameGuru Tool Maker
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Posted: 5th Dec 2018 18:11
This post has been marked by the post author as the answer.
For your first game your ambitions are maybe too high. Start a lot smaller with a small linear level and then get bigger. I would give you this tipp with every engine.
But to your questions:
1) Open world is possible, but the world is small and needs to be optimized a lot. There is no level streaming or anything similar in GameGuru at the moment, so do not expect a Skyrim map.
2) You can change the sky, the fog and the lightning, so I would say yes it is possible and if you search in the scripting forum you will find some scripts which needs to be adjusted. But there is no kind of moving sun, you can fake it or modify the GG source.
3) If you use the right format of models and mind the modeling conventions GG have, of course. (I am a coder, so I am not the best one to answer this)
4) Yes, you can. Here is the github page: https://github.com/TheGameCreators/GameGuruRepo
You can not create your own engine with this, but you can modify the engine and if it is a worthy addition, you can give it to Lee (main dev) and he will add it to the source. The normal github way(create a branch, pull request and so on)(Read the GameGuru source license!)
Quote: "Import such things as havok (example lol)"

You can try, but with 5 months of experience, it is maybe too hard. 3D/physics programming is another world. OH and it is C++. So if you are a java programmer, you will need a lot of things to learn.
5) A quest log is possible. The best way is to code it in lua(learning lua is always the best way to start into GG, the engine use it and it is never wrong to learn a scripting language)
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RioIsntHere
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Posted: 5th Dec 2018 18:22
Thanks! Not my first game haha, awesome!
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Teabone
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Posted: 5th Dec 2018 20:26
To start you off with trying to achieve the isometric look, you would place a start marker on your map and then a character model on top.

At the moment Game Guru is very limited when it comes to these 3rd person character models's usage of weapons. That's one issue you may come across very early on.
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jamestone1990
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Posted: 6th Dec 2018 09:27
If you love programming but don't seem to be improving, don't give up.
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