Product Chat / [SOLVED] I have a few questions!

User Offline
Joined: 5th Dec 2018
Posted: 5th Dec 2018 16:48
Hey all! So I’ve been a designer for about 3 years now, programmer for about 5 months, I’m okay at programming but can never seem to make a good game. This looked like a great game engine to start making my first game with! I wanna make a isometrical Open World (ish, cause I understand that this engine isn’t that powerful) game. I’m new here so sorry if this is in the wrong place!

So here are my questions:

- Open Worlds, Are They Possible?
- Day & Night Cycle? Is it possible?
- Custom Models And Animations? Can I import and use them for npc’s, and people etc.
- Can I Modify the engine to suit my needs? Import such things as havok (example lol)
- Quest Log? (Stupid question I know) can I make it in Engine?
- Can I get rid of gameguru splash screens? ( I just prefer more customisation haha)

Again, sorry if this is in the wrong place! I’m new here haha.

The author of this post has marked a post as an answer.

Go to answer
GameGuru Tool Maker
Years of Service
User Offline
Joined: 3rd Nov 2010
Posted: 5th Dec 2018 18:11
This post has been marked by the post author as the answer.
For your first game your ambitions are maybe too high. Start a lot smaller with a small linear level and then get bigger. I would give you this tipp with every engine.
But to your questions:
1) Open world is possible, but the world is small and needs to be optimized a lot. There is no level streaming or anything similar in GameGuru at the moment, so do not expect a Skyrim map.
2) You can change the sky, the fog and the lightning, so I would say yes it is possible and if you search in the scripting forum you will find some scripts which needs to be adjusted. But there is no kind of moving sun, you can fake it or modify the GG source.
3) If you use the right format of models and mind the modeling conventions GG have, of course. (I am a coder, so I am not the best one to answer this)
4) Yes, you can. Here is the github page:
You can not create your own engine with this, but you can modify the engine and if it is a worthy addition, you can give it to Lee (main dev) and he will add it to the source. The normal github way(create a branch, pull request and so on)(Read the GameGuru source license!)
Quote: "Import such things as havok (example lol)"

You can try, but with 5 months of experience, it is maybe too hard. 3D/physics programming is another world. OH and it is C++. So if you are a java programmer, you will need a lot of things to learn.
5) A quest log is possible. The best way is to code it in lua(learning lua is always the best way to start into GG, the engine use it and it is never wrong to learn a scripting language)
Ebe Editor Free - Build your own EBE structures with easy and without editing any text files
Thread and Download
User Offline
Joined: 5th Dec 2018
Posted: 5th Dec 2018 18:22
Thanks! Not my first game haha, awesome!
Valued Member
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 5th Dec 2018 20:26
To start you off with trying to achieve the isometric look, you would place a start marker on your map and then a character model on top.

At the moment Game Guru is very limited when it comes to these 3rd person character models's usage of weapons. That's one issue you may come across very early on.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
User Offline
Joined: 6th Dec 2018
Posted: 6th Dec 2018 09:27
If you love programming but don't seem to be improving, don't give up.

Login to post a reply

Server time is: 2019-05-20 00:21:42
Your offset time is: 2019-05-20 00:21:42