@synchromesh
I only fixed the turning blue problem with the change to the FPE .
I am not using the standard Luas' as I am currently interested in swarm behaviour not combat.
I had a quick look at the standard scripts; for some
silly reason they are using the standard npc combat stuff , lets face it these things are supposed to be machines not people and do not have animations.
They fly above ground not walk/run on it (hence they burying themselves when instructed to walk) basically there is no logic to correctly deal with the y axis .
“Everything should be made as simple as possible, but not simpler.”
Albert Einstein