Product Chat / Normal Maps and lightmapping

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Toxicclowd
6
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Joined: 9th Jun 2018
Location:
Posted: 23rd Nov 2018 15:34
So maybe im missing something, but i'm messing around with lighting some more and i'm noticing that my normal maps don't seem to be working with static lighting. Specular seems to work a little bit, just not getting anything from my normal maps. The only solution I've found is to place a static light, then place a dimmer dynamic light right next to the static light, which isn't really something i want to do for a whole level because then i'm tweaking values for two lights instead of one, thus making it more difficult to get the result i'm looking for. I will say however that the lightmapper does seem to be working a little better than my previous attemps, not sure if it's been improved or if i'm just doing something different. I just wish that my effects maps would work without having to use dynamic lights. Anyone have any insight on this?
Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 23rd Nov 2018 16:45
I haven't messed with the lightmapper for quite some time and especially as of late since I believe it's still being worked on, but are you using the PBR shader with D,N, and S textures?
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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Toxicclowd
6
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Joined: 9th Jun 2018
Location:
Posted: 23rd Nov 2018 17:56
I'm using entity_basic.fx since I've read pbr doesn't work well indoors yet, not sure this is true but I could whip up some pbr textures and test it out.
Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 23rd Nov 2018 18:49
Try adding this statement to the FPE file and re test.

preservetangents = 1
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

wizard of id
3D Media Maker
18
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 23rd Nov 2018 19:48
Quote: "I'm using entity_basic.fx since I've read pbr doesn't work well indoors yet, not sure this is true but I could whip up some pbr textures and test it out."
PBR works just fine indoor, just have to turn on dynamic global illumination in the setup file, even with or with out it works fine, The new Cold War DLC is an indoor enviroment.
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram

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