Product Chat / Adobe Fuse and the new importer - Is anybody using these?

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Jerry Tremble
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Posted: 21st Nov 2018 16:38
I'm just wondering if anybody is using these and if so, are you having any luck? Since the online decimator is no longer functional, I've been trying the regular models in fbx format and not using fbx2gg. When I download a full model (65 bones) and then try to append an animation (strictly animation, no mesh, also 65 bones, one WOULD presume the same skeleton), I just get a contorted mess. If I open the models in UU3D, It shows the animation file as having 67 bones and the actual character file as having 70. I haven't done a bone by bone comparison of names to confirm which are extra or missing, but I just want to know if anyone is having any luck with this and if so, what is your secret?
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Jerry Tremble
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Posted: 22nd Nov 2018 15:27
Answering my own question here, then asking another question: It doesn't appear to be the skeleton that's messing things up, it's still the polygon count. Are we (and if so, why are we?) still limited to 20k polygons on characters?
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devlin
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Posted: 23rd Nov 2018 02:36
Are you downloading the models in a T pose ?
then add animation. or using mixamo anims.
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Jerry Tremble
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Posted: 23rd Nov 2018 03:01 Edited at: 23rd Nov 2018 14:10
T pose and appending mixamo animations with fpe. Works fine with decimated characters. Also, meant limit of 22k polys in last post, not 20. It can handle a gazillion bones now but not any additional polys than before. Still tied to the dbo limitations.
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DVader
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Posted: 10th Dec 2018 14:10
I haven't used fuse in sometime and as it has been nerfed no longer use it. I never had any success getting models into GG either

I have been trying makehuman however and although there are issues, I haven't found any problem with polygon count as yet. I'm directly importing the fbx from mh into GG and I'm guessing the poly count is quite high. Only had success with non animated stuff as yet as mh doesn't do anything beyond let you set poses as far as I know.
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synchromesh
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Posted: 10th Dec 2018 14:59 Edited at: 10th Dec 2018 15:01
Do you have FBX2GG ?
Although not sure if it would help
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Honkeyboy
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Posted: 10th Dec 2018 15:26
I'm still using Fuse 1.3 and have no problems importing into GG, even made 3 new ones last night decimation = simplygon = free, just download it and register and its free for indies etc, decimate all you like I have most my characters less than 10k from stupid amounts. Then I use fbx2gg so couldn't comment on the importer but will have to have a go at it at some point, but for decimation simplygon = no brainer.
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Posted: 10th Dec 2018 19:33
Quote: "Then I use fbx2gg "

at the end we need to get characters in GG , with out using fbx2gg, its just another program that cost money i don' t have at this point in time.
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Jerry Tremble
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Posted: 11th Dec 2018 04:50
I have fbx2gg but can't use it due to too many polys in the models. Not by much, though, on most. My issue is decimation. Does simplygon work on rigged characters? That is one of many things I cannot do to any degree of competence! Will give it a try eventually. Since I began this thread I have bought Character Creator 3, which has a decimator. Models are looking better as I get more familiar with features. I was really hoping that the new importer would just be able to deal with more than 22k polygons for a character. Perhaps eventually.
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DVader
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Posted: 11th Dec 2018 08:41 Edited at: 11th Dec 2018 08:44
Like I said earlier, the GG importer seems to not seem to have that restriction. Here's my WW npc in Blender.

This has 68000 polys by the looks and imported fine apart from texture transparency issues. No anims just an object
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Gtox
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Posted: 11th Dec 2018 09:14
I think it's 22000 polys per mesh object - with MakeHuman the body, eyes, teeth, hair and clothes are all separate objects, so you can have a lot more than 22000 polys.
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Jerry Tremble
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Posted: 11th Dec 2018 14:33
Quote: "I think it's 22000 polys per mesh object - with MakeHuman the body, eyes, teeth, hair and clothes are all separate objects, so you can have a lot more than 22000 polys."



That's what it's always been before. I wonder what it is now. Don't seem to have transparency issues, though I have had them in the past, especially in the eye/eyelash map. Can't remember the answer.
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Pirate Myke
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Posted: 11th Dec 2018 14:49
22000 polys per individual mesh. So if there are 5 meshes in the character, it should be fine at 68000 polys total for all the meshes.
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Jerry Tremble
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Posted: 11th Dec 2018 16:06
Quote: "22000 polys per individual mesh. So if there are 5 meshes in the character,"


So that can't be the issue then, although symptoms are exactly the same as if it were. Oh, well, I'll keep plugging at it when time allows! (meaning I'm awake, lol)
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Jerry Tremble
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Posted: 12th Dec 2018 18:31
LOL, hard drive crashed on laptop, all recent work has been lost sadly. It's been several weeks since I backed anything up externally. So, gotta figure out if drive is still good (hope so, it was a pricey SSD) and painstakingly reinstall all my softwares, otherwise wait for a new drive to arrive and do the same. Either way, it's a several day ordeal.
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granada
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Posted: 12th Dec 2018 18:40
More and more people get crashes with SSD lately

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DVader
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Posted: 12th Dec 2018 18:58
Don't say that, I've only recently upgraded to one! Hard drive loss is something I have been acquainted with over the years Lost many programs and source code (which is the main thing, media is a nightmare too obviously, I've lost a lot of that as well ) due to sudden hdd failure I managed to spot this last one before any damage was caused (hopefully). Been dodgy from day one I figure, but hdd issues normally are.
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Jerry Tremble
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Posted: 12th Dec 2018 19:21
What REALLY sucks about SSDs is they're silent. At least in the past, several times the HDDs would start chattering like a wookie before they failed, so you knew to be ready for it! I have read that currently SSDs (at least the average priced ones) really don't last much if any more write/rewrites than regular drives. So much for invincibility.
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synchromesh
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Posted: 12th Dec 2018 21:12
SSD's are great for other people I build PC's for ... Quiet , Fast But I wouldn't touch one with a barge pole myself
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Defy
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Posted: 12th Dec 2018 21:46
Looking forward to time to catch up and have a read on this topic and others.

Also, sorry to hear about the data & ssd @Jerry Tremble
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Jerry Tremble
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Posted: 13th Dec 2018 01:54
Quote: "Also, sorry to hear about the data & ssd @Jerry Tremble"


Stuff happens, thanks! New one should be here tomorrow. I looked up my order and I paid over twice originally as much as what I paid today, and today's new one is one model up from the one that died. It lasted about 3.5 years, which has been typical for me and hard drives over the years, maybe even a little less than that. Getting everything back to close to what it was is always a challenge and time consuming.
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DVader
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Posted: 14th Dec 2018 17:29
That is a long slog I hate it if I have to wipe the system. You are constantly trying to use programs you don't have, lol.
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UNIRD12B
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Posted: 16th Dec 2018 15:25 Edited at: 16th Dec 2018 15:29
Ok so ,
What if you have 5 meshes in an object
1 - 2000 polys
2 - 3000 polys
3 - 2500 polys
4- 3500 polys
But ...
5 - 29000 polys
Im sure it's not as simple as saying ,
" ok , no problem, I have 5 meshes so I'm allowed 100,000 polys "
Would not each individual mesh still have to be below the maximal limit
of 22,000 polys?

@Jerry T is it possible one of your included meshes is over that limit and so
the GG importer will not accept your model ?

THX

UNIRD12B
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Pirate Myke
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Posted: 16th Dec 2018 15:30
Yes they would. one mesh can be no higher then 22000 polys or it will not render parts of it.

Now if your mesh contains 2 elements and each on equaled 15000 polys, and you exported them together, the game engine would render them as no one mesh in the model was more than 220000 polys.
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Jerry Tremble
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Posted: 21st Jan 2019 01:07
Sorry, haven't been around since before the holidays, been busy with stuff, got a new ssd. Turned out the laptop fan had no airflow so it simply had overheated. New one seems ok so far. Unfortunately, at the same time all that was going on, my chemo started messing with my eyesight. A strange experience to say the least. Vision was different every day but was never actually able to work on laptop simply because I couldn't distinguish anything on it! For a few days I believe I had 20/20 vision, which I haven't had since before I was 11 yrs old. Anyway, eyesight seems ok today with reading glasses, so now I will need to undertake the task of restoring what I can. Will take much of the week. Thanks to all for your help, im sure these will work eventually, lol.
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Blacknyt46
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Posted: 21st Jan 2019 03:08
Sorry to hear about your vision from the chemo Jerry. My eye's went bad just from turning 48. I guess it's the norm for people my age. I use reading glasses also. Only for reading though. I put together desktop pc's and I use them for g.g. I will never use a laptop for anything other than web surfing. The powerful laptop's just cost way too much for my little wallet. I recently just had a hdd die on me. I lost everything. All my games I was working gone. I'm wondering if that was because of windows 10? I had several friends and family members hdd's die around that same time frame. Anyway, Good luck to you.
Jim C
Jerry Tremble
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Posted: 21st Jan 2019 04:00
Quote: "My eye's went bad just from turning 48"


LOL, mine did that when I turned 45 or there about. So did all my coworkers as many of us are around the same age. I have wondered during this little episode if Win10 didn't play some role in this, and reading about your experience makes me wonder more. I did get an update shortly beforehand. Anyway, I don't trust the Win10 updates and as far as I know you can't turn them off anymore. I prefer to wait to see how they perform for other people before I update. Oh well, life goes on. Sucks to lose so much though.
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Len the man
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Posted: 21st Jan 2019 15:39 Edited at: 21st Jan 2019 18:14
I still make models with Fuse 1.3... I use FBX2GG also...

I use Blender 2.78 to decimate the models so I can process them with FBX2GG. I never could get Simplygon to work because it only works with Windows 10 and not with Windows 7... and I despise Windows 10 and refuse to upgrade and use it.

If you need any instructions on how to decimate with Blender 2.78, let me know and I can type up some step by step instructions. It took me a long time to find any instruction on how to decimate with Blender 2.78, because decimating with 2.78 was different then previous versions of Blender.
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