Scripts / buy a lot of land. it's possible?

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OPENLOAD
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Posted: 16th Nov 2018 04:00

Hello.
I have an idea for my developing game (memory of the hedolan), find the post in the current work section.
my idea is to put a zone in a map buys interacting with a npc.
this lot is bought through this npc and automatically a house appears, the player's house.
I wanted to know is feasible as an idea and above all is supported by gameguru via script?
I hope so because then I was going to update this lot, in the sense that initially to buy the lot you have to spend 500 coins and you'll see the house then later to enlarge this house you have to spend 1000 and so on.

Thanks for your help
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Teabone
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Posted: 16th Nov 2018 05:40 Edited at: 16th Nov 2018 05:42
Yes this is totally possible

By using commands like Hide(e) and Show(e) on a house model. Just make sure the house model physics are off so it doesnt bounce around; since you will need to make it a dynamic entity. Maybe even make it immobile too.

Get's slightly more complex there after for upgrades. You'd just need to have a smaller house inside of a bigger house. And hide both of them. When you finally upgrade to a larger house you then hide or destroy the original small house.
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AmenMoses
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Posted: 16th Nov 2018 11:21
Or just have them off-map and swap them by moving them onto the map or off the map as needed. With a modular style of building you could even expand the building in stages simply by having the whole thing constructed in place and hide everything except the first 'module', then to expand you would hide the connecting walls and show the extension parts as required.
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DVader
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Posted: 16th Nov 2018 17:52
Easily possible Both methods above are useful and are easily achievable with a bit of lua coding. You could also use the spawn at start feature in GG's editor and the spawn command.
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OPENLOAD
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Posted: 16th Nov 2018 18:52
I thank you so much for the many answers

Now I'm working together with a friend of mine at the bar below the weapons
9 visible slots with icons for each weapon.
obviously the id of the weapon is different for each pc so we are washing to simplify this process and make it universal for all PCs
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OPENLOAD
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Posted: 16th Nov 2018 18:56

I attach an image to show you how it is proceeding.
we will try to create all the png icons of each weapon.
we will try to simplify above all the customization of the icon that contains the weapon.
but for now we are working for compatibility for all PCs
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OPENLOAD
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Posted: 16th Nov 2018 19:06

here is the bar

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AmenMoses
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Posted: 16th Nov 2018 21:46
Although the weapons id will change, the names are the same. And in a stand alone they will be consistent for everyone using the same standalone.
Been there, done that, got all the T-Shirts!
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OPENLOAD
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Posted: 17th Nov 2018 02:03

in fact, we finished the script and used the names of the weapons.
it works all right.
Now we are just trying to simplify everything to make the script accessible and editable for everyone.
I do not know if this thing has already been done, but if you can find the script here useful at the end of everything.
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