As Graphix pointed out ultimate unwrap has many features.
convert fbx .x and many more uvmap reduce polys, triangulate models
remove bones, remove u3d mesh and more.
quick reduction .
some meshes will require triangulation . look in same drop down box used for the reduction.
drag mouse over the uv to highlight all should show in red or over the model, then you can go to the same drop down tab
used for the reduction, and select triangulate, then you can reduce the model. hope this helps.
dont save over you original model always save as different name or folder you cant go back.
A handy tip, right click on the model select or find fill holes.