Rename or delete the illumination texture. reload the map file and test.
I am guessing that you are working with pbr textures.
The illumination file will enhance the brightness of any object that is not pure black. So you would paint your areas white that you would want to glow if any. Select what you just painted. Inverse the selection and delete the rest of the texture. save it as a .dds file with dxt1 compression.
dds sizes should be multiples of 2. 512 x 512, 786 x 786, 1024 x 512, and so on. 800 x 600 is an odd size for game graphics.
So your metalness map should be black, except for any metal pieces you make want to paint whiter in color.
your gloss map should be on the white side of the spectrum to indicate a rougher surface and spread the light specular out across the face.
the actual color map might be to bright also.
You make also need to turn down the bloom slider, as it will make things super bright also.
What is this texture going to be used for? A picture on a wall, stained glass window?
by looking at the shadow on the terrain, it appears there may be some transparency in your color map also.
So chec
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