@ The Grinch
Thanks Wolf, I had to do a lot of customising to get those static objects to animate. There's a lot more than just an animation to it as well, plenty of stuff to help with speed and some code to make sure the objects have collision even when in motion. They also have start and stop times to get on and off them. I haven't as yet made it so you can ride them though, that may be a step too far, but I was thinking about it. pretty difficult though from having a couple of tests though, there's no easy way to sync to a car that I can think of. Limb commands seem to do nothing here
Also, even though I have optimised the rides pretty nicely, the glut of them all together, combined with my two mini games and balloon station also nearby, causes the AI bar to hit over 50 at times
I'm not too worried about the green trees and grass as yet. As far as I know grass is pretty much an all round thing and even when it snows some ends up sticking out in places
Hence there's not much of it overall but some has shaken loose on the taller grass. The trees well, the're evergreen
I may add some snow to them, but I want to keep a jolly cartoon atmos and spiky bare trees would not cut it, lol. I actually wanted to have snow that would gradually get snowier on trees and stuff, but judging by speed at the moment that will not be something I can add
There's also a real dearth of cartoon style floors and grass so I'm fairly limited unless I can make my own at some point. This is a WP though and I am putting it here to get thoughts and suggestions so I have no issues with your critique. I'm not mega keen on the grass, if I can find or make better down the line I will.
So far since getting this back operational my main area has been scripting all the stuff needed. I've added a few more graphical items when needed and have had a couple made for me by Belidos
but mainly it has been getting the game mechanics to actually all work properly. Getting all the collectables coded and placed to work, getting mini games running etc. Just adding a house means I have to go add a bunch of code to get the snow to work in and out properly for instance
Playing about looking at standalone's also brings many more issues that will need fixing
Saves for instance do not work properly and will not even load if you attempt it from the start. They load when in game, but still have some issues. I will need to go through all my code and set appropriate stuff to globals
there's a LOT of code to go through. Even then, I know the issue when loading from the start is going to be a pig to fix. I have an idea what is causing it, but it will be a lot of rewriting to fix it, so prefer to be a lot more sure before I begin that task! All I have to go on is error 301, 3/4 of the way loading the map in standalone. (I think, it's 300 something anyway). Making a standalone has a lot more issues when using custom code than just running a normal GG level and this is pretty much ALL custom code.
I (think) I work in reverse to you also
I have to get the game almost completely functional before I really worry about the final look
I like to know how much horsepower I have left to play with. You tend to go mad on graphics and really seem to enjoy the level design part more than the game mechanics (I could be wrong, it just comes across that way). That said, I have spent a lot of time optimising most the graphics already, but I have a few left to do and a few new ones I may need to look at.
It goes to show to any people wanting to make games, that even though a lot of this media looks out the box, most has been customised for speed and animation. It looks the same of course, but it has all been poly reduced and if appropriate LOD's added/altered. I've also dramatically reduced draw call count. Even after all that, now the game is near complete mechanics wise, it is beginning to struggle in places. I will have to give it another round of checking and optimising and such at some point. I can't see me grabbing too much more fps without reducing quality though. I have a fairly decent machine, so I can only guess how much more I need to get it running nicely on a slower system
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.