@ Tarkus. Thanks a lot! I'm mostly
enjoying getting back and running and adding new stuff.
@ lotgd. Thanks, It's mostly going well, bar a couple of niggles I will mention below.
@ Belidos. Ah I knew something looked different!
Found a few bugs that seem to have crept in
Some NPC's stop animating for some reason, mildly concerning, as some still animate fine and all use the same script. No idea at the sec what is causing this.
In standalone one of the rides completely vanishes
I'm not sure why as yet, multi-texture used to cause this but not even sure the model uses more than one - off the top of my head it doesn't
I rarely test standalones as I'm normally not at that point, but in making a demo to try I have soon spotted this weird issue.
In stand alone demo.
Otherwise, it's going well and I have sorted the main issues I was having yesterday.
Edit- Okay, I've sussed why the npc's stop animating, or at least the reason why. As I suspected, it is something to do with the balloon ride and the scripts stopping working until you run out of range and then back again. I should be able to sort this when I actually start work on them properly (just using a default script at present). Still no idea about the vanishing ride in standalone though, that will take a bit of trial and error I imagine.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.