You also have to calculate in the "perceived terrain size" vs. the actual one. It`s basic psychology, but human minds, especially when watching a movie and even more when consuming a game, this perception gets skewed. We experience travel distances between points of interest much longer and extensive than they actually are.
Not only in games, in movies a 5 minutes in-car scene is perceived as a hundred miles road trip easily.
Same goes with locations themselves:
A city barely large enough to inhabit a population of 100.000 in terms of buildings, where almost everything is accessible to the player, appears like a multi-million metropolitan area. In even the largest towns in open world medieval RPGs would sooner or later run into heavy incest-related genetic problems.
Antinomy world test was a basic, maxed out GG map, and people perceived it like a 5 - 8 square kilometer monster. When I asked the playtesters on Father Island, how long they felt it had taken them or would take them to get from one end of the Island to another in a straight go for it, the answers were between 10 and 20 minutes - and the reality more between 3 and 4.
So we can achieve the illusion of a large location already. However, what cybernescence can achieve with his approach, is truly the illusion of wast WORLD to explore.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."