Quote: "This things are easy to avoid."
Not always, especially if you have not touched GG in a year or more.
Quote: "Yes, and then we can fix this bug and roll out again. At the moment if a bug fix destroys your game, you need to wait half a year for the fix. Is this better?"
There are bugs in GG that have been around for years, regardless of update frequency... I also never said bugs destroyed games, just caused them to break and have to be fixed. Not all problems are bugs either, just updates to how things work, which then need to be re-coded.
Regarding the opensource thing, I thought it was a good idea myself. My only real concerns were for TGC and people perhaps taking advantage of it to get a free copy of GG. In practise it has worked really well I would say.
Normally we get a big update, then lots of micro ones to fix issues that may have been introduced. So we sort of get both, just a lack of updates when new more complex items are introduced for a BIG update. Unfortunately as we all know there are often bugs that just want to stay put and never seem to get resolved or just keep coming back!
Perhaps when we have all the features we want, we will finally get a major bug fix. In fact perhaps that could be a focus of a future update? A bugbash cycle
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.