3rd Party Models/Media Chat / Question about Cartoon Assets?

Author
Message
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 24th Oct 2018 11:05
Is there a specific way to create Cartoon Models, I ask this because some of the models in the Cartoon Pack are double skinned with the outside skin reversed, is this for the shader to work correctly? or is this the way they are supposed to be made,
it just seems a little odd to me and I wondered if anyone knew the reason for it
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th Oct 2018 20:52
Yes, that is how those models get a black outline, basically the larger inside out model is textured black, when looking at the outside faces gameguru will render them see through so you can see the inner faces on the other side, because its slightly bigger than the real model you would only see the edge of the black model, making it look like the main model has a black outline.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 24th Oct 2018 20:52
well apparently this is correct method to enable a black outline, this is an awful waste of memory doubling the faces to get a black outline, I will look into this I am sure there will be another way of doing it cutting resources down by 50%
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th Oct 2018 20:59
Yeah it is a huge waste of resources, but it was the only way to do it built onto the model. Its not really needed any more because we have the cartoon setting in the shader, but what would be even better would be if preben or someone could put the cartoon effect into its own shader so we can control which entities would be cartoon, which is probably why people still make cartoon models using this method.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 24th Oct 2018 23:10
I think reshade has a cel shade option, but I don't know if it works with GG, and it will have it's own performance demands.
i3 8350k 3GB GTX1060 8GB RAM Windows 10
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 25th Oct 2018 06:46
The cartoon shader is screen based post processing so everything gets outlined.

I’ve seen entity shaders that add an outline per asset though they do it in the same way as if modelled (extrude a copy of the model, set it as black, increase the size a little, then render it last behind original mesh). Works ok for smaller assets but still hogging more resources to do so.

Cheers.

Login to post a reply

Server time is: 2024-03-28 16:20:46
Your offset time is: 2024-03-28 16:20:46