Well... I've just logged in to see if I got any ideas about this and noticed the new tags. Good idea by the way, makes it easy to see what each post is looking for. Then I checked this thread. Wow, quite the mixed response and the reason why the tags have arrived it seems. At least I've helped improve GG's forum by posting this thread :p
I do think it was a little OTT though myself, this is product chat and I am asking a question about an issue I am having with an old map. I'm not assuming it is an actual GG bug, more an update aftershock, so I posted in product chat to see if anyone else had seen it and possibly fixed it. If I find it is doing the same on a fresh map I will report it as a bug.
Anyway, thanks for those who suggested some solutions and to Earthling45 for the praise
I wasn't 100% happy with the vid myself, for some reason the snow causes havock with Movie Studio and it always looks a little blocky, which then gets worse after uploading to Youtube; but I digress.
@ syncromesh. The floor height may well have some bearing on the issue, but your suggestion has potentially solved why my Space Harrier demo, made even longer ago than this one, might be messed up with my harrier not managing to get to the floor now. I spent a good hour scouring my lua code to see why he was stopping well before he hit the floor (I put no code in for that, as the floor just worked) I'll be trying your suggestion out with that also
I'm assuming the floor used to be a little higher?
I think the models may be the problem, but will test them in a new map to be sure it's not some combination of terrain height and the models. I'll also try flattening the terrain in the maze as cybernescence suggested. It may well fix things to edit the terrain in the offending areas again.
@ reliquia. I do have a second area which is way worse than the maze part. I have to jump around to get into it for starters, the stairs seemingly being too high to even jump over (not that they actually are). That part is really choppy and I didn't want to end the vid on the bug part
@ Graphix. Thanks for looking at the models. I'm pretty sure as suggested above that the weirdness is intentional for the cartoon pack. I do think that other games such as Jet Set Radio used a superior method (cell shading?). I'm not sure about all the models but some will be paid for (Easter pack) and some may be default ones. I'd have to check.
I would like to get this finished before Xmas if possible
I spent a lot of time with it and it was very near completion at the time. I spent ages getting the inside areas to be snow free, a bridge being particularly time consuming as I had to deal with the top as well as being under it. When I tried it yesterday I found the snow no longer working and had to fix that. Then the menu at the start was broken so fixed that, then found this issue and though no idea lol, so posted this thread. I also noticed that because I had baked it previously, it was always in baked mode, even after changing to real-time and saving. I'll probably have to re-bake and cancel to remove that. Unless the bake looks better now of course.
Thanks again for the suggestions and if you have any more please let me know.
Oh, just for giggles a pic of the Bunny Harrier example.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.