Author
Ian StJohn
I made this, my first ever game , nearly two years ago with the versatile GameGuru software and it was something of an achievement for me but it was really slated on the old steam Green Light system and it knocked me back for six at the time. I have just played it today for the first time in two years and I was quite impressed with how well it was put together although the radar screen mechanic doesn't scale correctly. I still like the premise of the game but there are a lot of things I would change now. So I am reposting it as a Wip to see what you guys think of it if you didn't see it first time round - is it worth pursuing or should I give it up and move on?!
Link to website for the demo:
http://www.deliverusfromevil.co.uk
Preface
This demo demonstrates what can be done with GameGuru if you are a total novice and new to scripting if you put your mind to it. The only thing I am guilty of in this piece of work is that I have used the game assets for the entities but all the coding and music is my own.
Concept
Take a horror game, combine it with a game of strategy, flavour it with a sprinkling of 3D PacMan and then glaze and cook for 5 months and what do you get?
The game ‘Deliver us from evil’, D.U.F.E, a title so mixed up that its difficult to pigeon hole its genre. Putting a twist on the modern 3D horror genre mixed with a retro 2D gameplay how will you play?
The Story
Earth has been all but destroyed and humanity are on the brink of extinction. The Retentive came in 2018 and it was clear from the outset that they didn’t come in peace. Their aim was to harvest all human life-force to fuel their desire to become fully sentient. These semi-sentient beings were not of organic form but of non-biological matter and their true form has never been seen. They often appear in spacesuits and it is thought that this image was taken from their initial contact with our space exploration projects.
All we do know is that the Retentive can extract a life-force by merely touching a human. The human life-force, the very soul of a human, is the cognitive ingredient that the Retentive feel is missing from their species.
Whatever the reason, it is your mission to put an end to this.
What remains of the human race have put into place their final plan to infiltrate The Retentive mainframe hive located on a small moon not too far away from our own solar system. The top scientists have used all the technology available and have landed you with a crude ship in the containment area at the hive surface. Sadly weapons are truly limited and only basic handguns with limited ammunition can be teleported to approximate locations without interception by the mainframe.
However, you have one weapon in your arsenal like no other. You have Eve, the most advanced sentient Artificial Intelligence ever created by man and she exists on a chip implanted within your head.
She will guide you in your mission and provide you with Head up displays, Radars and local Intel – look after her and she will look after of you.
Features
o 20 individual levels each with its own set of exclusive rules
o A final Boss level where you take on The Retentive Mainframe in a level to end all boss-levels.
o Our revolutionary ‘Edge & Execution’ A.I algorithm is like nothing you have seen before. The Retentive will hunt you down
as a pack and they re-evaluate their tactics with your every move, they wait, they hide, they pounce.
o Linear storyline but with depth to keep you intrigued throughout the game.
o Fantastic soundtrack by dance act Celestial (that's me)
o Hours of recorded Audio from your A.I assistant Eve
Hope you enjoy playing it
Saint
Link to website for the demo: http://www.deliverusfromevil.co.uk