Product Chat / Latest Model Pack Update

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synchromesh
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Posted: 24th Nov 2018 17:45
Oh that's Sweet !!
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GraPhiX
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Posted: 25th Nov 2018 17:22
All the buildings pack is now done, except for the shanty buildings, they are multi textured inside and out, I will look at them at a later date.

The models are being tested then I will send to Lee.

Like I said from the beginning I am no expert all I have done is made them more presentable

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granada
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Posted: 25th Nov 2018 17:46
Looks like a great improvement all round to me

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Posted: 25th Nov 2018 19:25
They look great from here!
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GraPhiX
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Posted: 25th Nov 2018 20:12
The LOD is fubar on a couple of the sandstone structures, the only way I can fix them is to re build them, I don't think it is worth doing it would be better to probably have a Buildings Pack v2.0
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DVader
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Posted: 25th Nov 2018 22:18
At first I though well, if that isn't a photo then Game Guru is looking pretty awesome, where do I get that foliage. Then you scrolled the objects in. It would be easier to see how they look in an actual setting that suits them Hard to tell when using that backdrop nice as it is

I must admit to mentioning a few of the graphical issues with this pack back when it was first released. I thought it was a great pack but was ruined by texture issues. Mainly texture seam glitches where you could see through the objects in places rather than normal issues, but nice to see it's getting some TLC after all this time.
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Posted: 25th Nov 2018 22:54 Edited at: 25th Nov 2018 22:55
sorry yes you are quite right I should not have done that, here is a video with a standard sky box and big thanks to Pirate Myke for testing these and helping with a couple of issues, this as now been sent to Lee.

Lightmapping works with all the models.

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DVader
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Posted: 26th Nov 2018 03:40
Some of the objects really need some work. Even at the time I thought, wow these are really old FPS models. More than just a texture update obviously, the gothic looking buildings really need a major update these days. They look okay from a distance, but up close they look awful.

Not a critique on your work Graphix, but a critique on the original objects. Back when they were made, they were probably fine, but these days they look beyond awful. TGC stretching their media library at the time me thinks. I'd be quite happy for you to remake the offending items from scratch

TGC, pay this man! Get others fixing old rubbish media!

Really, a lot of issues (slowdown included) would be fixed by updating all the old crummy media we have. Update it and you will have a smoother better product
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Posted: 27th Nov 2018 03:13
Quote: "Really, a lot of issues (slowdown included) would be fixed by updating all the old crummy media we have. Update it and you will have a smoother better product "


I would donate for that, as long as it`S provided to all current owners for free and not a new DLC pack.
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Posted: 27th Nov 2018 04:20
Great work!
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Posted: 27th Nov 2018 17:32
@GraPhiX, thank you for fixing all these buildings, basically all of them i am using in my town map.
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DVader
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Posted: 22nd Jan 2019 12:51 Edited at: 22nd Jan 2019 12:57
Just took a look at the buildings pack and have noticed some normal map glitches it seems. I checked the video posted at the start of the thread and see the same in there.

You can clearly see window frames etc in the brickwork.

Again it looks like a UV map is being embossed on the side.

I'm surprised I didn't notice on the first vid but it seems we all missed it at the time. I've tried several buildings and several more have these embossed walls. I did check these objects a few months back, saw this and just though oh, must not have been updated yet. I must say I wouldn't be able to use these in a game now, that effect is just not right It looks like the brick texture has got either the wrong normal map or a weirdly aligned one. Has anyone else noticed this?
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Belidos
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Posted: 22nd Jan 2019 12:56
Is that model a multi-texture model? Because i've noticed lately that multi texture models seem to use one normal map for the whole model instead of one for each texture, i thought it might be because i'm new too making multi-texture models and i'm doing it wrong, but someone else mentioned it a while ago too.

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GraPhiX
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Posted: 22nd Jan 2019 12:57
hi DVader they are the original models not the ones I have done
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Posted: 22nd Jan 2019 13:00 Edited at: 22nd Jan 2019 13:05
these are mine:



are you loading a previously saved map? if so remove them re save map then put them back in again.

if you are still having a problem go to your steam account and deselect the buildings pack check in GG to see if they are gone once they have gone go back to steam and re select the pack it should download the updated version.

@Belidos I merged into single textures if there were any
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DVader
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Posted: 22nd Jan 2019 13:10 Edited at: 22nd Jan 2019 13:17
No, just loading the models into a blank map from scratch. I thought there must be something wrong. Not sure why it's not updated them. I'm running the latest version released 2018.11.26 (not the pp) not sure if this makes a diff as it was a dlc I believe. I did a file integrity check on steam not long ago as I was having some scripting issues, so it should be okay in that regard. What could be wrong?

Edit - I'm re-downloading the dlc at the moment hopefully this will fix this!
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Belidos
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Posted: 22nd Jan 2019 13:25
It might be that you still have a .dbo caching the model, try deleting any .dbo's that aren't needed (be aware that some models are only supplied with a .dbo though, only delete them if you have a coresponding .x).

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Posted: 22nd Jan 2019 13:39 Edited at: 22nd Jan 2019 13:51
Well, I've re-named the old building pack for now to make sure none of my own tweaks were deleted then have re-downloaded the dlc. However, it still looks the same I've checked the actual directory and it looks as if the flatsbuilding1 is using the flats building 1b_n map rather than the flats building_n one. The fpe file lists the correct one though so not sure what is going on.

@belidos. I'll check that, if there are dbo files still left from the original it would certainly cause GG to ignore it. So they may need to be regenerated. I would imagine many people would have this glitch though if this is the case.

Edit - Just tried deleting Flats Building 1.dbo. Still get the weird normal effect I can also see it clearly in the editor window when I zoom in and face the lighted side of the building.
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GraPhiX
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Posted: 22nd Jan 2019 14:06 Edited at: 22nd Jan 2019 14:12
if they are my updated models your fpe should read like this:



my brick texture should look like this:


Is anyone else having this issue ?
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synchromesh
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Posted: 22nd Jan 2019 14:22
Just checked mine and there good …
This does happen with EBE walls though I have noticed so I don't think its a model issue
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DVader
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Posted: 22nd Jan 2019 14:33 Edited at: 22nd Jan 2019 14:50
Just downloaded it again and still have the same issue. My fpe file is old style still.

Weird I am still getting this even after downloading it again.

Edit - I've just tried the inside models. They are better. Is it just the models with interiors that have been updated? I was using the ones without interiors in all images above.
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Posted: 22nd Jan 2019 14:49
Posted to github in August of 2018.

https://github.com/TheGameCreators/GameGuruRepo/issues/354
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GraPhiX
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Posted: 22nd Jan 2019 14:59
@Dvader not sure what is going on with your GG but I have not done the insides just the outsides.
have you set pbroveride by any chance ??

@Teabone are you saying you are having the issue too ! that GitHub post needs closing I have fixed all the normals issue with the buildings pack, the only person that has an issue is DVader that I know of even his FPE is the old one.

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DVader
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Posted: 22nd Jan 2019 15:06
Just checked the pbroverride. It was set to 1 which I assume is on, so changed it to 0. Pack looks the same but will re-download it again. I can't even see any pbr textures in there at the moment. If PBR override cause packs to download differently it needs to be clearly stated or fixed if it's a bug.
I'll let you know how it goes this time round.
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GraPhiX
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Posted: 22nd Jan 2019 15:09 Edited at: 22nd Jan 2019 15:14
I am wondering now if Lee has only put them in the PP ? I am not sure if they have been put in the release version!
I think you said you don't have the PP is that correct ?

when you deselect the buildings pack in steam got to you entitybank folder and make sure the buildings pack folder is gone if not move it out completely before you re tick it in steam

BTW the default for PBROVERIDE is 1 so that is fine
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DVader
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Posted: 22nd Jan 2019 15:12
Yes, not using the PP version at present, I did wonder but as it's a dlc I thought it unlikely. Still dl the pack at the sec, slow internet.
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GraPhiX
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Posted: 22nd Jan 2019 15:15
I am pretty sure Lee updated the DLC so version of GG should not matter
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synchromesh
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Posted: 22nd Jan 2019 15:18
@Dvader ..
I had do exactly what GraPhix said … they didn't auto update … I had to uninstall and remove the DLC then re-tick the box to reinstall with the updated assets.
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Belidos
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Posted: 22nd Jan 2019 16:05
Yeah, i noticed that a while ago (not from GG but from DLC on something else) steam can be a bit odd with DLC content, sometimes it just doesn't update.

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Posted: 22nd Jan 2019 17:03
Well, deleting and re-updating the DLC was a fail again Will have to do a fresh backup of gg if I need to unistall it and that will take hours, so will have to wait till I have time for that. I'll try updating to the PP version first though in case that can solve it without the need of such drastic measures.
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Posted: 22nd Jan 2019 18:52
Awesome! Very well done!
Why the difference in test mode vs stand- alone?

Just a week or so ago, I put down a red brick-sided "iron shed" whoa! In test mode it glistens like a shiny bright barbie doll house!
So I thought I better test a stand- alone. Better, but it just feels a little too smooth, flat and without the shading for good 3d
effects.
Most of the others are super looking! Well done. But some of the other ones also might benefit from some adjustments along excessive, smooth shine... ?
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Posted: 22nd Jan 2019 18:54
@DVader .. That's weird ?
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Posted: 22nd Jan 2019 19:03
@DVader, have you tried changing the shader in the fpe to apbr_basic.fx and changing the texture to Flats Building 1_color.dds ? It could be that your copy of Game Guru is trying to use pbr effects without the correctly suffixed texture files (_color, _gloss, _metalness, _normal etc.).

I have had a similar issue but it was only with models with multiple materials. Game Guru 2018.11.26 can distinguish multiple _colour maps from one another, but not multiple _normal maps.

AE
synchromesh
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Posted: 22nd Jan 2019 19:10
Quote: "have you tried changing the shader in the fpe to apbr_basic.fx and changing the texture to Flats Building 1_color.dds ? It could be that your copy of Game Guru is trying to use pbr effects without the correctly suffixed texture files (_color, _gloss, _metalness, _normal etc.). "

From what I can see there the older models … It wont help
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DVader
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Posted: 23rd Jan 2019 16:34 Edited at: 23rd Jan 2019 16:34
Yes I seem to get the old models even when deleting and re-updating, which is a strange one. I've been sent a copy of the new version of the building I am trying and while it loads in and has the correct texture names in it is definitely not right.
You can see the original DDS version to the left, the new one to the right. The texture is somewhat stretched, like it is the wrong texture. Not updated GG to the PP version yet and still using the current release version.
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Belidos
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Posted: 23rd Jan 2019 16:42 Edited at: 23rd Jan 2019 16:43
Could it be that the update has only been shifted to the PP? I know some of the earlier updated DLC models while we had the beta going were updated to beta, then pp before live.

I've just checked, my 1.4 hasn't had the DLC's updated, but my main PC with PP has.

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Posted: 23rd Jan 2019 16:52 Edited at: 23rd Jan 2019 18:37
I'll give the PP a whirl later today, it may be that the GG version determines what DLC it downloads. GG certainly isn't texturing that object even remotely correctly with this version.

Edit - No luck. The PP version looks identical to the release version. It even has the same release name in the about tab.

First 4 buildings all exhibit odd textures as before
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GraPhiX
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Posted: 23rd Jan 2019 19:23
just a long shot but is your steam library in the default location? and as GG been installed via steam? you don't have GG in a custom folder do you? pleas post a picture of the building I sent you so I can see that its ok please
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Posted: 23rd Jan 2019 19:45 Edited at: 23rd Jan 2019 19:46
GG is installed in the default steam location. The object you sent me works in a different folder. It also works if I copy it into a sub folder in the buildingpack folder. I've tried downloading the pack again as well, but still get the distorted textures.

Here is the working building.
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GraPhiX
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Posted: 23rd Jan 2019 19:59
yep that looks spot on, I have emailed Lee I need confirmation the DLC was set to retail
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