Product Chat / [SOLVED] MultiTexture

Author
Message
xlghostlx
11
Years of Service
User Offline
Joined: 6th Dec 2012
Location:
Posted: 15th Oct 2018 16:46
Doese GG, with pbr shader support multi texture on a single mesh? (with working maps)

The author of this post has marked a post as an answer.

Go to answer
Corno_1
GameGuru Tool Maker
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 15th Oct 2018 16:51
Yes.
Ebe Editor Free - Build your own EBE structures with easy and without editing any text files
Thread and Download
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 15th Oct 2018 16:55
This post has been marked by the post author as the answer.
Works great for real time lighting, but will dissappear when you light mapped right now.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

xlghostlx
11
Years of Service
User Offline
Joined: 6th Dec 2012
Location:
Posted: 15th Oct 2018 17:04
Gonna have a try! i've a model with 4 texture and atm i don't know how to merge and remap.
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 15th Oct 2018 17:10
Just make sure the textures are mapped to the mesh object properly.

Gg will then look to the x or dbo file first for textures when imported.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 15th Oct 2018 17:16
Keep the individual meshes in the model under 22000 polys.

You can get a lot in a static model. Only thing you may want to think about is how collision will react on the individual parts in the mesh.

Some things may be better off with a seperation model with no collision assigned. (11) in the fpe file, such as ceilings, stuff the user will never be allowed to get near, back ground objects also.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

xlghostlx
11
Years of Service
User Offline
Joined: 6th Dec 2012
Location:
Posted: 16th Oct 2018 02:27
Yeah thank you! For now it's ok (they are stairs model) But i don't really like the way it work.. i've to try more

Login to post a reply

Server time is: 2024-11-24 04:08:08
Your offset time is: 2024-11-24 04:08:08