Product Chat / [SOLVED] MultiTexture

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xlghostlx
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Posted: 15th Oct 2018 16:46
Doese GG, with pbr shader support multi texture on a single mesh? (with working maps)

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Corno_1
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Posted: 15th Oct 2018 16:51
Yes.
Ebe Editor Free - Build your own EBE structures with easy and without editing any text files
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Pirate Myke
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Posted: 15th Oct 2018 16:55
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Works great for real time lighting, but will dissappear when you light mapped right now.
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xlghostlx
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Posted: 15th Oct 2018 17:04
Gonna have a try! i've a model with 4 texture and atm i don't know how to merge and remap.
Pirate Myke
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Posted: 15th Oct 2018 17:10
Just make sure the textures are mapped to the mesh object properly.

Gg will then look to the x or dbo file first for textures when imported.
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Pirate Myke
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Posted: 15th Oct 2018 17:16
Keep the individual meshes in the model under 22000 polys.

You can get a lot in a static model. Only thing you may want to think about is how collision will react on the individual parts in the mesh.

Some things may be better off with a seperation model with no collision assigned. (11) in the fpe file, such as ceilings, stuff the user will never be allowed to get near, back ground objects also.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

xlghostlx
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Posted: 16th Oct 2018 02:27
Yeah thank you! For now it's ok (they are stairs model) But i don't really like the way it work.. i've to try more

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