Still the same behavior. The only way to get it to run is to make sure that it stays below 3.6GB total even with this insane spike.
Interesting:
- the RAM is freed in the reset LUA step again:
- Loading times are 3 - 4 times longer compared to a few versions ago (after the update reducing them)
- "entering options" takes 732MB?!
772160 : Loaded scriptbank\activate.lua S:0MB V: (1439,0)
772240 : Loaded scriptbank\checkpoint.lua S:0MB V: (1439,0)
772320 : Loaded scriptbank\hurtzone.lua S:0MB V: (1439,0)
772410 : Loaded scriptbank\papersanimate.lua S:0MB V: (1439,0)
772500 : Loaded scriptbank\ehurtzone.lua S:0MB V: (1439,0)
772581 : Loaded scriptbank\bunkertor.lua S:0MB V: (1439,0)
772661 : Loaded scriptbank\door5000.lua S:0MB V: (1439,0)
772741 : Loaded scriptbank\kammlerdoor2.lua S:0MB V: (1439,0)
779273 : GENERATING TERRAIN SUPER TEXTURE S:1235MBV: (2675,0)
779353 : INITIALISING POSTPROCESS S:0MB V: (2675,0)
779453 : postprocessing initialised S:-9MB V: (2665,0)
779533 : INITIALISING PHYSICS S:0MB V: (2666,0)
779619 : _physics_createterraincollision S:4MB V: (2671,0)
779695 : get terrian sectors S:0MB V: (2671,0)
783874 : get terrian sectors complete S:72MB V: (2743,0)
786814 : Introduce all characters S:92MB V: (2836,0)
786894 : Activate Occlusion System S:0MB V: (2836,0)
786974 : Entity Initiations S:0MB V: (2836,0)
787524 : Fill Veg Areas S:0MB V: (2837,0)
787674 : load lightmapped objects S:2MB V: (2840,0)
787754 : initialise final game variables S:0MB V: (2840,0)
787934 : immediate title settings applied S:0MB V: (2840,0)
788154 : main game loop begins S:0MB V: (2840,0)
1893453 : entering options page S:732MB V: (3572,0)
1896305 : leaving options page S:0MB V: (3572,0)
1896375 : resuming game loop with flag 0 S:0MB V: (3572,0)
1896495 : finalising LUA system before reset S:0MB V: (3572,0)
1898455 : resetting LUA system S:-1931MBV: (1641,0)
1898525 : end of level stage S:0MB V: (1641,0)
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