Hadn't messed with it in quite a while, but just the past couple days I've been playing around. With a blank map I start running at around 115-120 fps (laptop, w/vsync off). If I add an EBE object consisting of a floor covering just half of one EBE object, I drop by about 5 fps. If I add say, one stairway to the EBE object, I drop about 20 fps. If I duplicate this object, - 40 fps. Really. I remember EBE objects having really no effect on performance. Is this just something on my end causing this or is this perhaps due to one of the recent updates? My GG says it's the 9/23 monster update but Steam says Public Preview. Just remembered I might wish to validate my local files. Will try that as well. Thanks in advance for any help!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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