What is needed in the CC is a viewer,
and a drop down list were you can scroll through the animations visually.
for each character, for each of the animation sets, start and end frames
for idle walk die shoot ect, with a selection of up down arrow boxes for each animation set,
then save out a save out as fpe and lua file, does not to be advanced but a basic set for the
character, but an option of imputing your own script , what is needed is a new way of fixing
a firespot as without it no weapons, then there is the problem of orientating the weapon
to mach the firespot, so then we would need to be able to view character with weapon
and be able to adjust the rotation of the firespot, or weapon you cant just put a bone and call
it firespot it has to be orientated rotated to the right direction otherwise weapons would be
pointing in all sort of direction, hope this makes sense, in iclone you can just add a simple
box to the hand as a prop and rename it as FIRESPOT then you can move rotate it to suit not a bone,
i have also noticed in make human that custom rigs are being used so a GG rig could be
a good possibility to use, i have not tried this yet but could give it a try Sunday as work commitments ,
will update with a video if it works. also animations can be extracted from GG characters and saved as fbx.
so would work with the new fbx importer from lee, but a simplified way to create a basic as animation
fpe and lua file is the way to go. we already have the fbx importer and CC and view aniamtion.lua ,
just need to put them together, then work around a visual text editor to save out a fpe and lua file.
This needs to be done standalone, and then open it up on GIT hub for further development.