Hi, im importing some models from a unity3d Pack that i bought time ago. They comes with Diff and Normal map so i converted into FPSC And here my results:
PBR with Diff and Norm only:
PBR with Diff, Norm, AO, gloss, metalness:
PBR (shadow side) with DIff and Norm only:
PBR (shadow side) with Diff, Norm, AO, gloss, metalness:
PBR Comparison (Left full texture and right only diff and norm):
PBR Comparison (shadow side, left diff and norm only, left full texture):
if i Invert color in Gloss map the 2 entity are quite the same. Here a file with the texture if u can explain me where im wrong (im using shader map 4) With "Sample" cuz i can't share.
http://www.mediafire.com/file/kh6sxmgq6cb31yr/Sample.7z/file