Scripts / Win condition : destroy one ore more entities to win

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Enzo1400
5
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Joined: 26th Jul 2018
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Posted: 6th Oct 2018 05:11
Hello to everybody. I would like to make a win condition in which the player has to destroy an entity ore more in order to win.
If he does this I think to make appear an illuminated winzone to going in it. Is it possible? Is it useful also for enemies and not only for objects? In which way do you think that it's better to destroy the entity? (Explodable, breakable...).
Thank you.
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Enzo1400
5
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Joined: 26th Jul 2018
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Posted: 6th Oct 2018 05:22
Sorry for duplicate post.
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PCS
7
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Joined: 7th Jul 2016
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Posted: 7th Oct 2018 14:24
Hi maybe you can have a look at this.
https://forum.game-guru.com/outbound?url=https%3A%2F%2Fforum.game-guru.com%2Fthread%2F215501
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Enzo1400
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Joined: 26th Jul 2018
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Posted: 7th Oct 2018 19:10
Thanks, I will try.
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Enzo1400
5
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Joined: 26th Jul 2018
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Posted: 8th Oct 2018 01:09
I partially changed my idea: simply destroying an object/entity, and this makes another object appear. This new object is to be used as a teleporter (to a win zone or other).
Does anyone have the answer, please?
Thank you in advance.
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PCS
7
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Joined: 7th Jul 2016
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Posted: 8th Oct 2018 09:18
I am not at my PC now. But what you can do is search for spawn in the search tap. There are a lot of info on spawn if use
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
DVader
20
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Joined: 28th Jan 2004
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Posted: 8th Oct 2018 14:41
Here you go.
https://forum.game-guru.com/thread/220125
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Enzo1400
5
Years of Service
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Joined: 26th Jul 2018
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Posted: 8th Oct 2018 16:28
Thank you to all
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