Product Chat / [SOLVED] Question which concerns imported models

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Earthling45
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Posted: 4th Oct 2018 22:13
Hi,

I've imported an fbx model in GG with multiple textures.
This all went well, no problems apart from scaling but that is due to my settings when exporting the model as an fbx.
The question i have, since the textures are not aplied through the FPE but through the .dbo file, is PBR then active or not?

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LeeBamber
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Posted: 5th Oct 2018 00:06
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Providing all your base textures (_color) have equivalent PBR texture sets (_norma, _gloss, _metalness, etc) then you will have a full PBR rendered model, even if it uses multiple textures. You can use F11 and the numeric keys to see the various PBR render states to confirm this.
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Earthling45
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Posted: 5th Oct 2018 00:22
Thanks Lee

Pirate Myke
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Posted: 5th Oct 2018 03:50
But it will dissappear if lightmapped.

But in real time lighting it is very functional now.
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Belidos
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Posted: 5th Oct 2018 09:57
Ive been messing around with multi texture models lately, but for some reason ive found that although the textures work fine, gameguru seems to use only one of the normal.maps fir all of the textures.

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Earthling45
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Posted: 5th Oct 2018 11:45
Quote: "Ive been messing around with multi texture models lately, but for some reason ive found that although the textures work fine, gameguru seems to use only one of the normal.maps fir all of the textures."


This might be the answer of last nights question.

I've made a cube with the same texture but plank1 with roughness only renamed to gloss and plank2 with an inverted roughness renamed to gloss, i could not see any difference.
synchromesh
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Posted: 5th Oct 2018 12:09 Edited at: 5th Oct 2018 12:10
Whats the texture limit now any ideas ?
as in how many can you have
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Earthling45
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Posted: 5th Oct 2018 13:02
Importing goes well, the _color/_normal/_gloss/ and so on are copied over when importing a model.
But for some reason PBR is not active anymore due to a shader change i think in the latest updates.
I can also not see the maps when using f11 and then 1/2/3/4 and so on.
When i try the experimental parallax shader it is active although it looks very dark and terrible.

I've yet to see how many textures i can use, the ship needs 8 different textures and 7 textures were no problem.
Earthling45
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Posted: 5th Oct 2018 14:19
After setting pbroverride=0 to =1, it now works.
Corno_1
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Posted: 5th Oct 2018 14:45
Quote: "After setting pbroverride=0 to =1, it now works."

Can you close you github issue after there is no issue!
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Earthling45
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Posted: 5th Oct 2018 18:24
Quote: "Can you close you github issue after there is no issue!"


Lee has already closed it i see.

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