3rd Party Models/Media Chat / how to stop camera clipping through walls

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devlin
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Posted: 4th Oct 2018 08:52 Edited at: 4th Oct 2018 08:54
can anyone help or is it not possible,
see video. this is done with the ebe is it a problem with ebe.

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synchromesh
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Posted: 4th Oct 2018 14:17 Edited at: 4th Oct 2018 14:19
The clipping needs to be enhanced a little more …
I would put it on GitHub .. love the demo though and funnily enough I was playing with this just last week ( nothing serious though )

Works better with wider corridors ands thicker walls ...but its tstill there if you get really close ... i even thought of invisble walls so the droid cant get to close … I think the minimum distance level is 200 … after that you go through the walls and don't zoom in

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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devlin
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Posted: 4th Oct 2018 14:52
Still great for top down but perhaps a fix will come soon from our community or lee.
we can always hope, lee is going to up the bone limit soon i hope , so perhaps he will
take a look, so much scope for top down ect,
love the droid .
I love the TRV-1 but headache to do so many vertices to fix seems like it just fell apart
for some reason,
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synchromesh
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Posted: 4th Oct 2018 23:07
I think you got a good little Bomb disposal game there with more work
That could be fun..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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devlin
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Posted: 5th Oct 2018 06:05
Yes had same or sort of idea.
just spent most of my time getting custom characters working
and animated models, going to put them all together soon
and try a level.
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 5th Oct 2018 07:08
As a short term fix perhaps put a black dome over your interior levels or use black sky and terrain then at least when the camera view slips out it’s not such a break to immersion? Assumes interior level only

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synchromesh
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Posted: 5th Oct 2018 12:01 Edited at: 5th Oct 2018 12:02
Posted on GitHub anyway it seems to be the right hand view that glitches
Left hand seems spot on

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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devlin
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Posted: 5th Oct 2018 14:21
@synchromesh
yes can confirm that.
it seems to be the right hand view that glitches .


Left hand seems spot on, camera goes way to far right compared to the left,
almost outside of the wall or building. even when changing the values, distance level is 200 ect.
like the camera is not centred, setting the offset doesn't work either, unless it is a hard coded
third person problem.
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synchromesh
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Posted: 5th Oct 2018 16:07
Posted on GitHub and Lee has classed it as a bug so it will get addressed
I would continue your game to be honest
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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devlin
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Posted: 5th Oct 2018 17:37
That is great news .
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Wolf
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Posted: 8th Oct 2018 16:46
Slightly offtopic but I find those little drones adorable.

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