My current game,
Extraction Point, is a story-driven modern day shooter set in a fictitious war-torn middle Eastern country. Sadly, the recent developments to the engine have borked several levels of the game I was working on, so until they are fixed, Extraction Point is currently just a one-level beta. I'll be releasing this an a standalone very soon.
In recent months, I've also been toying around making PBR assets themed around the London Underground so I'm quite keen to do a F.E.A.R. style horror FPS set in a trashed underground station, just a little one or two level thing with lots of atmosphere. But I haven't started that yet.
There's a part of me that's always wanted to do a game set in Ancient Rome for some reason, but that would involve almost 100% custom media I fear.
And lastly, earlier this year, I was toying around with making a
Formula 1-style hotlaps type level set in Monaco largely because of AmenMoses' excellent vehicle script. But I never finished it, and never got a lap timer script working. Maybe one day...
AE