I need help with another topic ...
In the editor, one can have shaders with normal and specular and pbr mixed.
When creating a standalone of the level, or only the normal and specular are seen without pbr, or only the pbr are seen without normal and specular.
In the setup if I deactivate the pbr, the normal and specular are seen. But if I activate it, only the shaders are seen only with pbr.
How can I make it so that I have objects without pbr standalone look like in the editor?
In the editor there is a car that has a lot of specular, but in the standalone that specular is not seen. And if I disable the pbr from the setup, it looks, but the models with pbr do not. It is understood no?
And if I could make all the models with textures pbr would be of great help but I have no idea how to make them.
Thanks.
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