@ GraPhiX
yes this is a bone isue seen it many times with Character Creator.
the best thing to do is put it through 3dexchange and remap the bones. prerf the max 2 option.
then in ultimate unwrap delete the extra bones. trial and error just keep testing the
animation to make sure you havent deleted the wrong bones delete the u3d mesh first.
also using the soldier fpe for a template, you could try removing the fx file in the fpe
then you will know if it is the shader, but lee is right we need an option for more bones now
for beter models, have not got cc3 yet its on my list, all i know is that cc3 has a new simplified bone lay out now.
but in u3d you should be able to see the amount of bones. if it works then in my video on the forum you could then add
the face bones look at the alien i done and you see how to add bones , you can do this for the hands and fingers. the fbx importer
in gg will not work either, make sure you set the T pose as shown in the video or you will end up with a twisted mess,
would be interesting to see what quality lod you get when running the higher poly through simplygon.
below is a pic of the new bone structure, most iclone characters are around 165 bones with facial animation.
if you look at the second video you will see that early GG was able to accept facial animation dont know what changed,
but i was able to get facial animation working , mouth and eye animation.
https://youtu.be/