Scripts / A character changes state when player approaches

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Enzo1400
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Joined: 26th Jul 2018
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Posted: 20th Sep 2018 21:29
Hello to everybody. I've two questions, please.

1) In the GameGuru scriptbank there are many ai scripts, and others can be added. Now, I would like to position a character that, for example, is in ai_dance state, and after he changes to ai_neutral state when the player approaches to him. I've tried to use the lua function "dofile", but it doesn't work, also because I don't know lua programming yet. So, is it possible to call another lua ai script from a particular lua file? Another example: a character is in neutral state, but when the players approahces he changes in ai_soldier state. How can I do this, please?

2) A character is located between two blocks formed by something and the player can't pass. Is it possible to make move the character a little when the player approaches, so the player can pass? I've purchased in tgcstore.com a script for NPC talking so, similar to the first question, is it possible to add a script to an esistent lua script to make the character move or, in general, to call another ai script?

Thank you.
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cybernescence
GameGuru Master
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Playing: Cogwheel Chronicles
Posted: 22nd Sep 2018 07:46
Yes it’s possible, one way is by using ‘include’ and ‘switch’ script lua commands based around say the distance player is from character.

I’m not on comp to provide a snippet at the moment though.

Cheers.
Enzo1400
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Posted: 22nd Sep 2018 22:32
Thank you for the answer. If you post an example, when you have time, I would be grateful. Simply the player approaches a character ( < 100 or other) and the character changes his AI. Bye.
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 22nd Sep 2018 23:52
Example snippet for switching script:



Cheers.

Enzo1400
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Posted: 23rd Sep 2018 20:28
Thank you for the script, but I'm new to GameGuru...
I've created a file called ai_npc_general_greet_init.lua and I've tried to use ai_dance, ai_neutral and spinloop.lua, but not working. I can't switch between the ai when the player approaches the character. Moreover, does the function "include" refer to the scriptbank folder, or I can create another custom folder that contains the files? Please, may you write me a complete lua script for example? Thank you in advance.
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Enzo1400
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Posted: 25th Sep 2018 23:53
I've solved 1) in this way, using spinloop.lua and ai_neutral, both in scriptbank folder:



Thank you to all!
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