Product Chat / Markers

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GamingOfficialZZ
5
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Joined: 20th Sep 2018
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Posted: 20th Sep 2018 02:36
Wondering if anyone could help me with placing markers on my levels.

I first saw this in Resist Revolution.
https://www.youtube.com/watch?v=Mx1SXm7Z6_8&t=185s

I was hoping someone could point me in the right direction on how to make the markers in this game. eg: 1, 2, 3
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Pirate Myke
Forum Support
13
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th Sep 2018 04:29 Edited at: 20th Sep 2018 04:51
In the markers tab, I believe your looking for the player checkpoint. It is the oragne one.
It is a marker zone with the checkpoint.lua script assigned to it.

Set them in your level along your playing route. Note that the player must run thru the zone. It is adjustable by moving the star points.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

GamingOfficialZZ
5
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Joined: 20th Sep 2018
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Posted: 20th Sep 2018 05:20
That,s not it, sorry for my wording.
from the video you can see the points the player needs to go to complete the task given.
It gives the player points to goto [1], [2], [3]
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smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 20th Sep 2018 10:22 Edited at: 20th Sep 2018 10:23
objective markers will need to be scripted, there's a few around but really this is quite hard to do in a general sense as it will require at least some input from the end user.
a basic script on a decal/object would work pretty well though (an invisible object can be used in place of an actual model), just something to check the player distance to remove it, you can spawn them in sequence using the ActivateIfUsed(e) fields.
i..e something like this

though this uses the script cut-off range so doesn't allow for distant markers very well (which is why marker [3] doesn't appear til i get closer) - probably better to use some hard coded toggles and allow alwaysactive = yes... though as i said above, this is far easier for you to set up than someone else.

for mine you set the 'name' to the marker prompt to show on screen and the 'health' / 'strength' to the distance the player needs to be to trigger the next one.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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