3rd Party Models/Media Chat / Worst Result inside GG when imported

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imothep85
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Posted: 18th Sep 2018 14:30 Edited at: 18th Sep 2018 14:32
hi im still doing test with GG, still..............incredible bad results at importing basic objects, in fbx or x nothing seems to work with this engine.

so here its what i did i used my 3ds max object well tectured, i did almost 12 tests...with jpg, tga and dds, EVEN with dds format...gg doesn't understand the object.... what i get when i import as an fbx is the red character with no mesh visible...

so here you are going to see somes pictures of my 3d mesh

1- picture, my mesh and texture inside 3ds max.

2- the object exported from 3ds max in fbx to coopercube engine everything works perfectly as expected.

3- the object imported in X inside GG so i tried FBX ALSO version 2009 2010 2013 etc GG keeps crashing and restarting in LOOP, BUT the most astonishing is, SOMETIMES it import the X object.... but i get this terrible result.

4- The final result inside GG, what an incredibel work i did... the result is amazing... !!!

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Peke
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Posted: 18th Sep 2018 14:34
It looks to me you're using the wrong shader. I could be wrong but from what I can see it somehow picks up a cubemap instead of a normal _D, _S, _N shader (Or PBR equevalent). Mind posting the different textures you have set up for it?
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imothep85
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Posted: 18th Sep 2018 14:36 Edited at: 18th Sep 2018 14:40
at the moment i deleted GG and im going to reinstall to see if this change something....but i don't think so...

here it's my diffuse texture i created for my object

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synchromesh
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Posted: 18th Sep 2018 14:38
Again !!
posting In the wrong section … 3rd Party Models and media.

Last time ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GraPhiX
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Posted: 18th Sep 2018 14:40
Again if you send your model via PM to any modeler on this forum they will look at it for you, time and time again you blame GG when no one else is having the same issue, looking at the asset to me it looks like a bad UV so send your model and we will check
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synchromesh
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Posted: 18th Sep 2018 14:48 Edited at: 18th Sep 2018 14:49
If you wont let users try to help there probably going to just stop responding.
Just send one the model to Graphix and let him tell you what's going wrong
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KeithC
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Posted: 18th Sep 2018 15:00
Textures have nothing to do with your issue. That is a UV Map issue you have going on there. It is either a poor UV Map to begin with, or it isn't translating properly in the engine.
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GraPhiX
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Posted: 18th Sep 2018 15:11 Edited at: 18th Sep 2018 15:16
Imothep85,

I am not here to shame or blame you, if you have made a mistake in your model I am not going to make fun of you, I am merely offering my help to the best of my abilities, we all make mistakes sometimes it takes others to show you where you have gone wrong. if in your workflow there is an issue I can help you find it, please don't shout out "GG is poor or rubbish" on the forums if it so bad please stop using it, people use the forums for help and showcase what they have achieved not to vent there anger when it does not go there way, if you seriously believe there is an issue make a case on GitHub that is what it is for, but from looking at your last 2 issues GG is most definitely not at fault here.

I know you have invested a lot of time and money in GameGuru (thank you for your donations that was awesome of you) this is why I am willing to go out of my way to help you
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Belidos
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Posted: 18th Sep 2018 15:25 Edited at: 18th Sep 2018 15:38
To be honest, i and others are getting a bit fed up with you constantly posting the same issue over and over in the wrong section and in multiple threads, in such a rude and accusatory way.

You have been told multiple times where the issue lies, you have been asked to provide the model and textures so we can confirm the issue multiple times, and you continue to refuse to, insisting that the issue lies with gameguru (i can assure you it doesn't as everybody would be having the issues) and that you are doing everything right.

To start with right now i can tell you here and now at least part of it is an issue with the UV's and geometry in your model, i can tell that clearly from the UV map you have posted. You have two huge NGons (the side panels have 5 vertexes), an NGon is a face that has more than 4 vertexes, when putting a model into GameGuru will warp a model that has NGons, this is not a bug or an issue with GameGuru it's just not designed to correct NGons like some software is, even in engines that can correct for NGons they recommend not to use NGons because it can cause issues.

So, enough is enough, hand over the model and textures to someone to look at, or stop posting please.

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imothep85
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Posted: 18th Sep 2018 16:32 Edited at: 18th Sep 2018 16:36
no it's definitely GG who has a HUGE MASSIVE BUG for importing FILES 3D objects.
I tried FBX with S2ENGINE HD works perfectly, Leadwerks works , Cooper Cube works, and now Unity.

Here it's my object imported with just a "drag and drop" inside Unity.

so for me this discution is close.
Users doesn't want to admit, this engine fails at everything.... even importing 3d textured BASIC objects
This "sofwtare" if i can call it like that, GG is so unstable, and SO buggy no one can use it properly... so no expect to make a commercial game with it !

I definitely spent too much time on this engine and going to delete it forever ... Bye !

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imothep85
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Posted: 18th Sep 2018 16:40 Edited at: 18th Sep 2018 16:41
if it was my model who was wrong with the uv, can someone explain me how it is possible that, my object with just a drag & drop WORKS perfectly with ALL others games engines ????
why i get a result exactly the same result like in 3ds max, and why when i import fbx or x (when it works....) i get that result well don't look too far, it's the engine thats it !!!

and i also tried all the basic entity shaders.... nothing works lol it was a funny time...
Belidos
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Posted: 18th Sep 2018 16:41 Edited at: 18th Sep 2018 16:51
I have just told you what is wrong.

It's as plain as the nose on your face to anyone who models, i can clearly see multiple NGons on your model.

Unity is NOT GameGuru, Unity can triangulate NGons automatically on import, GameGuru can't, to import an object that has NGons into GameGuru properly you have to convert the NGons into either quads or triangles in a modelling program first otherwise the engine can warp those faces.

This is not a bug, GG is just different Unity etc. It is not GG that is the issue, it is your model, it does not conform to the requirements, in fact it does not conform to most modelling guidelines, as anyone in the modelling world will tell you, avoid creating NGons, they're bad.

Now that we can see your UV it's clear it's not UV, it's actual geometry, What you need to do is edit your model so that no face has more than 4 corners, look at the side panels, you have made them both one face each, they should be at least two faces because the current single faces has 5 sides and should have no more than four sides.

I'm not saying this will fix all of the issues, but this is at least a contributing issue for sure, you also have NGon issues around where the holes in the side panels etc. are (shown in the picture below).



Those circles are made up of sides, each of those sides is adding up to another side on the side panel face, looking at that each panel is a single face with at least 25 or more vertices, gameguru doesn't like more than 4 vertices per face.

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imothep85
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Posted: 18th Sep 2018 16:50 Edited at: 18th Sep 2018 16:52
the same object without the handles, lights and bottom part here texture is not at the exact place

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Belidos
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Posted: 18th Sep 2018 16:53
From what i can see, that should work better, but without actually looking at the model itself and how your geometry is, i can't be sure.

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Earthling45
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Posted: 18th Sep 2018 17:06
Construct your model with quadfaces.
I made the same mistake when i started modeling, i made a house which consisted of polygons with more than four corners like i see in your model.

Belidos
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Posted: 18th Sep 2018 17:25 Edited at: 18th Sep 2018 17:29
What i think you have done is to make the handle you have cut circles out of the side panel and extruded the handle out, this is where your geometry is being warped by GameGuru, i would recommend making the handles as separate pieces and UV unwrap them separately, that way they won't produce NGons and cause warping.

@Earthling45 Quads or triangles should be fine, as t's actually triangles that DirectX processes, and when converted to DBO once loaded into GG i converts quads into triangles automatically. However (in my opinion) sticking as much to quads as you can is a better practice, as when a model is automatically converted to triangles it seems to do a neater job than doing it manually in a modelling program.

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granada
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Posted: 18th Sep 2018 17:52 Edited at: 18th Sep 2018 17:53
Can’t understand why you don’t let us look at the model first hand,save all this mucking about

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Earthling45
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Posted: 18th Sep 2018 19:23
@ Belidos, between writing and posting the above was some time due to my cat who was a bit bored and opening doors.
I had not seen the other replies so i probably should have refreshed the page first before placing my reaction.

I have learned so much from you and others in this community about modeling and texturing so i'm sure imothep85 will learn from you aswell if he want's to learn.

Wolf
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Posted: 18th Sep 2018 19:34
Quote: "nothing works lol it was a funny time..."


I appreciate your sense of humour at least.
Send me the model and I can see what is going on. So far I've imported a few hundred static props, a dozen weapons and about a dozen characters and rarley had issues. You can see why I don't agree with your statment that its just the engines fault.

As I stated before, every game engine is different. Unity and UE make it a breeze to just import any 3d file but you still have to work with their material editors. In GG you will have to work with its file layouts.

Another thing I have mentioned: I assume you did not use the built in importer?



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Jerry Tremble
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Posted: 26th Oct 2018 06:49 Edited at: 26th Oct 2018 06:56
Been catching up on old posts. Yours are a hoot, lol.
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