Free Models and Media / [SOLVED] PBR Texture & ShaderMap 4

Author
Message
TStrike
User Offline
Joined: 19th Aug 2018
Location:
Posted: 17th Sep 2018 19:40
Hi.

I'm using ShaderMap to convert my textures to PBR as this seams to becoming the norm.

When i save ShaderMap saves out the follow PBR textures.

_ALBEDO
_METAL
_ROUGH
_NORM
_RMA
_AO
_DISP

Am i right in the following?

_ALBEDO = _color
_METAL = _metal
_ROUGH = _roughness
_NORM = _normal

What are these ones?

_RMA
_AO
_DISP

Many thanks for your help.

The author of this post has marked a post as an answer.

Go to answer
PM
GraPhiX
Forum Support
14
Years of Service
User Offline
Joined: 15th Feb 2005
Playing: Fixing stuff ;)
Posted: 17th Sep 2018 20:05 Edited at: 17th Sep 2018 20:06
Quote: "Am i right in the following?

_ALBEDO = _color
_METAL = _metal
_ROUGH = _roughness
_NORM = _normal"


Hi TStrike
_ALBEDO = _color
_METAL = _metalness
_ROUGH = _gloss (has to be inverted)
_NORM = _normal
_AO = _ao (ambient occlusion)
_DISP = _height
_RMA = RMA texture is just the Roughness, Metallic and AO packed into the RGB channels of an image. (not used in GG yet but maybe soon )
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Belidos
3D Media Maker
3
Years of Service
User Offline
Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 17th Sep 2018 22:08
Yup i think Graphix got them all, although i think _DISP is an inverted height map, but mot sure.

GG is a metalic roughness workflow where the roughness is (for some unknown reason) named as _gloss.

If you go to the gg steam community page and look in the guides tab have a guide there that lists all the textures usef by gameguru and what theyre for (change the filter to most recent to find it easier)

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
TStrike
User Offline
Joined: 19th Aug 2018
Location:
Posted: 18th Sep 2018 15:00
Thank you both. With your guide Belidos & GraPhiX info I can get one with the conversions. If i'm going to do a game I want it to look nice.

Belidos. I have made a PDF version of your guide, would it be ok to posted it on here?


PM
Belidos
3D Media Maker
3
Years of Service
User Offline
Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 18th Sep 2018 15:43
Sure, no problem, there's already a forum post version on here somewhere, it was just easier to point to the steam guide at the time (i was posting form my phone)

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
TStrike
User Offline
Joined: 19th Aug 2018
Location:
Posted: 18th Sep 2018 17:10
This post has been marked by the post author as the answer.
Thank you.
PM

Login to post a reply

Server time is: 2019-02-16 13:06:56
Your offset time is: 2019-02-16 13:06:56