Free Models and Media / Calling all modellers - bringing entities to life

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AmenMoses
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Posted: 13th Sep 2018 21:05 Edited at: 13th Sep 2018 21:08
As shown in this thread:

https://forum.game-guru.com/thread/220041#msg2605416

With a bit of Lua magic your models can come to life!

If anyone would like to produce similar models and would like to have them 'live' then let me know and I'll make you a script.
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Pirate Myke
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Posted: 13th Sep 2018 21:21
Thank you.
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Posted: 14th Sep 2018 10:53 Edited at: 14th Sep 2018 10:54
Cool stuff AmenMoses - Thanks for the offer, will definitely keep this in mind.

Would this work for doors?

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GraPhiX
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Posted: 14th Sep 2018 11:41 Edited at: 14th Sep 2018 11:49
Quote: "Would this work for doors?"


Yes it does Amenmoses did this a while ago, just remember to 'zero' your model 0,0 I usually zero on the pivot point but sometimes AmenMoses requires the zero to be elsewhere
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granada
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Posted: 14th Sep 2018 11:46
Very nice it you Amen ,thank you

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AmenMoses
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Posted: 14th Sep 2018 14:34 Edited at: 14th Sep 2018 14:58
Where the origin point is (and hence the '0' axis of the model) only really matters for rotation purposes, if you want sliding doors or drawers for example the origin doesn't make much difference. For rotating objects the origin should sit on the rotation axis somewhere although as can be seen in the case of the pendulum I can work around it, but that does mean more complex math!

The limitations with GG at present are that dynamic entities are given simple primitive collision shapes (box/sphere/cylinder). What this means in practice is that you can't for example put another object inside the drawers. With a bit of an addition to the script I could make it so non-physics objects in the drawers will move with the drawers.
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AmenMoses
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Posted: 14th Sep 2018 15:06
As a starting point would someone like to make a good old fashioned alarm clock?

Or a treasure chest with a lid, or a suitcase/briefcase in two halves, or a fridge/freezer, oven, toilet with separate seat & lid, cistern + separate flush handle, cabinet with sliding doors, wardrobe, laptop in two halves, ammo box with separate lid, pedal bin, school desk, office desk, safe, locker, shed, rubbish skip with lid … just throwing out a few ideas.

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AmenMoses
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Posted: 14th Sep 2018 15:09
Piano! With separate lid & keys (would only need a few basic keys .. think about it) I could even make it playable (with the right sound samples!).
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Earthling45
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Posted: 14th Sep 2018 19:56
I've currently started with the alarm clock, although i'm not the best modeller, let's see how far i'll go with this.
It will have separated parts such as the clock hands, bells and the little hammer of course.

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GraPhiX
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Posted: 15th Sep 2018 11:58
I will have ago at doing another Piano for you
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AmenMoses
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Posted: 17th Sep 2018 23:05 Edited at: 17th Sep 2018 23:06
Teaser video:
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Earthling45
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Posted: 18th Sep 2018 19:34
That sound is fantastic, very impressive AmenMoses.

The alarmclock is nearing completion, only the little hammer and hands need to be done but i'm already thinking about a stationclock and a church with clocks.
Maybe the piano can also become a church organ?

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AmenMoses
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Posted: 18th Sep 2018 19:59
The keyboard part can be used with any piano shape simply by changing a few constants, each key has it's own sound sample, i.e. key1, key2 etc so by changing them for appropriate samples it can be any style of piano or organ.

For use as an organ I'll need to do a few tweaks and each key will need several sound samples to work correctly.

Best to make three hands for the alarm clock, they often have second hands as well as hours and minutes and will make the model more interesting with a second hand.

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GraPhiX
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Posted: 18th Sep 2018 20:08
Piano done

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Earthling45
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Posted: 18th Sep 2018 20:12
That is simply a work of art GraPhiX

Beautiful.
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Posted: 18th Sep 2018 22:15
GraPhiX, you have out done yourself with this piano, fantastic work.
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GraPhiX
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Posted: 18th Sep 2018 22:41
Thank you its nothing without AmenMoses fantastic script work

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Posted: 18th Sep 2018 23:07
very very nice. who would thought something like this would have been possible in the past . lol so nice.
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Earthling45
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Posted: 20th Sep 2018 00:59
The clock is coming a bit later, i made a dumb mistake by creating it in a tilted position including the hands.
That of course was going to pose a problem with the pivot axle so i started over again and took the refreshment knowledge to make it a lot better.

When ready i'll send you the model in a pm AmenMoses.
AmenMoses
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Posted: 20th Sep 2018 07:26
Lol, making models with the intent to either move them around via script or for 'real' physics is not quite as straight forward as you may assume. You need to really think about where the 'centre' of the model should be and things like clearances between moving parts. In fact it requires more of an engineering approach than an architectural one.
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Earthling45
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Posted: 20th Sep 2018 09:50
Indeed, hence why i started to redo the clock.
The other problem that i did run in to is that there is a bug in substance painter which makes life more difficult because i cannot select 2d uv while usings masks.
There should be a fix for that in the coming days according to the developer, so when the update is released i can continue with painting the model.

I've attached a few images so you can see where the pivot is, let me know if this is good or not.

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AmenMoses
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Posted: 20th Sep 2018 19:29
They look fine positioning wise.
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GraPhiX
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Posted: 20th Sep 2018 19:35
OOOO I just noticed @Earthling45 are you a Sketchup convert
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Earthling45
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Posted: 20th Sep 2018 21:29
I've never used any other program to create the models due to the 'ease of use' which in itself quite an invitation for mistakes which i have made plenty over the last 2 years.
GraPhiX
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Posted: 21st Sep 2018 17:56
wasn't happy with Piano, not quite right. Here is the updated Model

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Earthling45
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Posted: 21st Sep 2018 21:48
Don't look at the quality, it was just to try and see of i could place separate parts of a model by using gridmode and it seems to work so that bodes well for the more complicated models.

A roulette table.



Earthling45
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Posted: 23rd Sep 2018 00:31


This looks a lot better.
AmenMoses
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Posted: 23rd Sep 2018 12:03


Throw in a bit of physics.
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Earthling45
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Posted: 23rd Sep 2018 15:49
And the table done.

I'm going to make that Toilet.

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granada
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Posted: 23rd Sep 2018 16:12
Fantastic work guys, the table looks great

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GraPhiX
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Posted: 23rd Sep 2018 16:16
@Earthling45 nice work... cannot keep up with you
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Earthling45
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Posted: 23rd Sep 2018 21:47
one part done but i need to find a good texture for the sanitair.

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AmenMoses
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Posted: 25th Sep 2018 00:17


New piano script in action!
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Earthling45
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Posted: 25th Sep 2018 00:26


I'll upload it tomorrow if you think it is good like this AmenMoses.
The toilet has a separate toilet seat and cover and of course the handle is separate.
granada
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Posted: 25th Sep 2018 23:00
Looks and sounds great AmenMoses

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Earthling45
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Posted: 29th Sep 2018 00:43
AmenMoses, i've currently started to create an old ship which i intent to build in parts so that it enterable, looks good and yet friendly on the frame rate.

the question which i have is if we can make that ship steerable for the player and if it is possible to create a script for a compas like you see in the image.

I'm going to make use of your hinge scripts for multiple items such as lights on the ship and of course the axles of the compas but it would be great if it is possible to have a needle which is always pointing north on the compas, is that possible?

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AmenMoses
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Posted: 29th Sep 2018 07:40
Yes, I actually have a compass on the store but that is sprite based.
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Earthling45
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Posted: 29th Sep 2018 13:06
These are very great, i've looked it up and found that i've already bought your compass.
Just never used it yet because i've yet to create a game.

It will take me a few weeks i guess to complete the ship but when the compass is ready i'll forward it to you through your PM.

For the other items i'll share updates on the progress.
AmenMoses
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Posted: 29th Sep 2018 13:52
Ok, I've been busy with the particles stuff but will get back to this thread soon, have the toilet set and GraPhiX' pipe set to play with at present.
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Posted: 12th Oct 2018 18:32
just checking in to see whats up.





ok checking out. see later.
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AmenMoses
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Posted: 12th Oct 2018 21:37 Edited at: 13th Oct 2018 00:31
Still busy with them thar par-tickles, see my new tutorial thread over in scripts if you're interested.
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Posted: 13th Oct 2018 00:22
ok will do so
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Posted: 28th Oct 2018 22:12 Edited at: 28th Oct 2018 22:15
Any chance of getting this gauge of GraPhiX to work.

so i can stick it in to this oxygen tank


Thank you for all your hard work.

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AmenMoses
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Posted: 28th Oct 2018 23:06
I did start on this one but got distracted with particles and other stuff.

I will get back to it soon, I hope.
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Jerry Tremble
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Posted: 29th Oct 2018 01:12
Absolutely amazing work by everyone involved!
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Posted: 29th Oct 2018 13:02
Thanks AmenMoses



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