Free Models and Media / Calling all modellers - bringing entities to life

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AmenMoses
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Posted: 13th Sep 2018 21:05 Edited at: 13th Sep 2018 21:08
As shown in this thread:

https://forum.game-guru.com/thread/220041#msg2605416

With a bit of Lua magic your models can come to life!

If anyone would like to produce similar models and would like to have them 'live' then let me know and I'll make you a script.
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Pirate Myke
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Posted: 13th Sep 2018 21:21
Thank you.
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reliquia
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Posted: 14th Sep 2018 10:53 Edited at: 14th Sep 2018 10:54
Cool stuff AmenMoses - Thanks for the offer, will definitely keep this in mind.

Would this work for doors?

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GraPhiX
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Posted: 14th Sep 2018 11:41 Edited at: 14th Sep 2018 11:49
Quote: "Would this work for doors?"


Yes it does Amenmoses did this a while ago, just remember to 'zero' your model 0,0 I usually zero on the pivot point but sometimes AmenMoses requires the zero to be elsewhere
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granada
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Posted: 14th Sep 2018 11:46
Very nice it you Amen ,thank you

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AmenMoses
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Posted: 14th Sep 2018 14:34 Edited at: 14th Sep 2018 14:58
Where the origin point is (and hence the '0' axis of the model) only really matters for rotation purposes, if you want sliding doors or drawers for example the origin doesn't make much difference. For rotating objects the origin should sit on the rotation axis somewhere although as can be seen in the case of the pendulum I can work around it, but that does mean more complex math!

The limitations with GG at present are that dynamic entities are given simple primitive collision shapes (box/sphere/cylinder). What this means in practice is that you can't for example put another object inside the drawers. With a bit of an addition to the script I could make it so non-physics objects in the drawers will move with the drawers.
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AmenMoses
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Posted: 14th Sep 2018 15:06
As a starting point would someone like to make a good old fashioned alarm clock?

Or a treasure chest with a lid, or a suitcase/briefcase in two halves, or a fridge/freezer, oven, toilet with separate seat & lid, cistern + separate flush handle, cabinet with sliding doors, wardrobe, laptop in two halves, ammo box with separate lid, pedal bin, school desk, office desk, safe, locker, shed, rubbish skip with lid … just throwing out a few ideas.

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AmenMoses
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Posted: 14th Sep 2018 15:09
Piano! With separate lid & keys (would only need a few basic keys .. think about it) I could even make it playable (with the right sound samples!).
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Earthling45
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Posted: 14th Sep 2018 19:56
I've currently started with the alarm clock, although i'm not the best modeller, let's see how far i'll go with this.
It will have separated parts such as the clock hands, bells and the little hammer of course.

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GraPhiX
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Posted: 15th Sep 2018 11:58
I will have ago at doing another Piano for you
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AmenMoses
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Posted: 17th Sep 2018 23:05 Edited at: 17th Sep 2018 23:06
Teaser video:
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Earthling45
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Posted: 18th Sep 2018 19:34
That sound is fantastic, very impressive AmenMoses.

The alarmclock is nearing completion, only the little hammer and hands need to be done but i'm already thinking about a stationclock and a church with clocks.
Maybe the piano can also become a church organ?

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AmenMoses
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Posted: 18th Sep 2018 19:59
The keyboard part can be used with any piano shape simply by changing a few constants, each key has it's own sound sample, i.e. key1, key2 etc so by changing them for appropriate samples it can be any style of piano or organ.

For use as an organ I'll need to do a few tweaks and each key will need several sound samples to work correctly.

Best to make three hands for the alarm clock, they often have second hands as well as hours and minutes and will make the model more interesting with a second hand.

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GraPhiX
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Posted: 18th Sep 2018 20:08
Piano done

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Earthling45
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Posted: 18th Sep 2018 20:12
That is simply a work of art GraPhiX

Beautiful.
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Posted: 18th Sep 2018 22:15
GraPhiX, you have out done yourself with this piano, fantastic work.
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GraPhiX
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Posted: 18th Sep 2018 22:41
Thank you its nothing without AmenMoses fantastic script work

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Posted: 18th Sep 2018 23:07
very very nice. who would thought something like this would have been possible in the past . lol so nice.
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Earthling45
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Posted: 20th Sep 2018 00:59
The clock is coming a bit later, i made a dumb mistake by creating it in a tilted position including the hands.
That of course was going to pose a problem with the pivot axle so i started over again and took the refreshment knowledge to make it a lot better.

When ready i'll send you the model in a pm AmenMoses.
AmenMoses
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Posted: 20th Sep 2018 07:26
Lol, making models with the intent to either move them around via script or for 'real' physics is not quite as straight forward as you may assume. You need to really think about where the 'centre' of the model should be and things like clearances between moving parts. In fact it requires more of an engineering approach than an architectural one.
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Earthling45
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Posted: 20th Sep 2018 09:50
Indeed, hence why i started to redo the clock.
The other problem that i did run in to is that there is a bug in substance painter which makes life more difficult because i cannot select 2d uv while usings masks.
There should be a fix for that in the coming days according to the developer, so when the update is released i can continue with painting the model.

I've attached a few images so you can see where the pivot is, let me know if this is good or not.

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AmenMoses
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Posted: 20th Sep 2018 19:29
They look fine positioning wise.
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GraPhiX
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Posted: 20th Sep 2018 19:35
OOOO I just noticed @Earthling45 are you a Sketchup convert
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Earthling45
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Posted: 20th Sep 2018 21:29
I've never used any other program to create the models due to the 'ease of use' which in itself quite an invitation for mistakes which i have made plenty over the last 2 years.

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