Product Chat / Bringing entities to life - Antiques in the Attic

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AmenMoses
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Posted: 9th Sep 2018 15:23
https://vimeo.com/288949610

Add the attached script to the appropriate entities (the ones in the video iow).

Set all doors/drawers and the globe to match the first image.

Set 'base' entities to match second image.

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Bod
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Posted: 9th Sep 2018 16:13
Good job, I haven't got those models but I'm sure I can make some of my own and adapt this script to work with them, I already have cupboards and drawers which open but they use a similar script to the door script.
AmenMoses
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Posted: 9th Sep 2018 16:35
I'm trying to find out who made the antiques models btw (obviously not you ). I'd like to bring the big clock to life but there aren't any hands! Plus the top doors for the cupboard are missing and finally the separate globe model needs to be retextured without the shadows.

I've attached a wee helper script, if you attach it to a couple of active entities and go into test it will show you the relative x,y,z offsets between them. Write those down and use the values in the list in the script.

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Bod
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Posted: 9th Sep 2018 16:39
Quote: "I've attached a wee helper script, if you attach it to a couple of active entities and go into test it will show you the relative x,y,z offsets between them. Write those down and use the values in the list in the script."


Thanks, that will help a lot.
Earthling45
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Posted: 9th Sep 2018 18:32
Obviously Lee knows who made them, i feel like i've seen this package as a complete room late last year which was incredibly beautiful and inspirational to see.
Awesome AmenMoses
AmenMoses
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Posted: 9th Sep 2018 19:45
Slightly improved script. Now the globe can spin both ways depending on where you click on it.
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Ertlov
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Posted: 10th Sep 2018 04:50
Quote: "I'm trying to find out who made the antiques models btw (obviously not you )."


Judging from the quality, I would say Rolfy or Wolf. But I can be wrong ^^
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LeeBamber
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Posted: 10th Sep 2018 10:37
They were created by a coalition of top artists, and I had the good fortune to do a deal with the lead artist to bring some of their amazing art to GameGuru. Here is their site: http://www.dekogon.com/
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AmenMoses
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Posted: 10th Sep 2018 20:16
So is there any chance of getting hold of the missing bits?
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LeeBamber
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Posted: 11th Sep 2018 11:51
@AmenMoses : Could you write a detailed request and I will forward it to the lead artist to see what he says. Be specific about entity names so I know what to point at, thanks!
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GraPhiX
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Posted: 11th Sep 2018 14:06 Edited at: 11th Sep 2018 14:08
Hi Amenmoses, I have sent you some clock hands (PM on Discord) I have done them in keeping with the style of clock

and before you ask no I did not bake the shadows



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AmenMoses
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Posted: 11th Sep 2018 19:24
@Lee:

1) Cabinet 1b is missing the two top doors which on their website are glass inset.

2) The Grand Clock 1a is missing some hands and presumable also a glass door for the front but as I couldn't find that on their site I'm not quite sure if it should have one or not. Also the pendulum model (Grand Clock 1c) is a bit weird in that it rotates around the origin which is at ground level, in order to use it as a proper pendulum it needs the origin at the top where it would hang from. I think I can work around this for now.

3) The Standing Globe 1a model has baked in shadows which makes it look rather weird when rotated (see the video!), could do with a plain version. (at least it has 'sphere' collision mode I suppose which is a huge step in the right direction )

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AmenMoses
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Posted: 11th Sep 2018 23:03 Edited at: 11th Sep 2018 23:04
Latest vid:


Thanks to GraPhiX for providing some hands for the clock.

Todo: Improve the pendulum swing, make the clock show the current time.
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LeeBamber
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Posted: 12th Sep 2018 12:52
@AmenMoses : Thanks for these, I will see about getting them fixed for the next DLC update. Would you be willing to share the edits you have made to make these items interactive? I am sure the original artist would be thrilled to see their assets come to life, and it would be a great boost to owners of the DLC
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AmenMoses
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Posted: 12th Sep 2018 20:12
Feel free to send the original artists a link to the videos above, once I'm happy with the clock script and have found some decent royalty free sound samples to go with these scripts I'll post them here first ( the doors, drawers and globe script is attached already).
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AmenMoses
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Posted: 12th Sep 2018 20:56 Edited at: 12th Sep 2018 21:28


Yep, that is the right time. (At least in my time zone!)


Edited to add the clock hands GraPhiX provided (with his permission of course)
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GraPhiX
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Posted: 12th Sep 2018 21:32
Very nice work Mr thank you for this
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Earthling45
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Posted: 12th Sep 2018 23:06
How to set this up?

This is so valuable, a real game changer when entities come to live in the games we make.
But i've tried the clock and nothing happens so i'm doing something wrong.
AmenMoses
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Posted: 12th Sep 2018 23:40 Edited at: 12th Sep 2018 23:40
Attach the script to the clock, the hands, the pendulum and the weights.

Make all entities always active.
Set the clock to Physics on, isimmobile yes.
Set all the other entities to Physics off.

Oh and come back in about 25 minutes for my next surprise.
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AmenMoses
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Posted: 13th Sep 2018 00:07 Edited at: 13th Sep 2018 00:08

Best with headphones!

Stick with it, it's worth it.
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granada
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Posted: 13th Sep 2018 00:23
Nice job AmenMoses,Little Ben

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Earthling45
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Posted: 13th Sep 2018 00:49
Thanks AmenMoses.

That is really beautiful
AmenMoses
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Posted: 13th Sep 2018 10:29
Still not happy with the pendulum swing but here is the latest script.

Attach sounds to the clock itself:
Slot 0 - tick/tock simply loops forever.
Slot 1 - Noon/Midnight pre-strike sound, plays once about 20 seconds before 12
Slot 2 & 3 - hour strike. Plays on the hour as many times as required.



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Blacknyt46
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Posted: 13th Sep 2018 10:41
Awesome!
Jim C
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Posted: 13th Sep 2018 10:50
This is sweet .

I shall adapt for a big city clock in game time if that’s ok.

Cheers.
AmenMoses
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Posted: 13th Sep 2018 19:11
Adapt away.
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SOLO DESIGN
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Posted: 3rd Nov 2018 19:47
Hi I cannot get the hands to work, they keep falling off the clock to the floor......

Static mode = NO
PHYSICS ON = NO
ALWAYS ACTIVE = YES
ISIMMOBILE = NO

Any ideas?? other than that it is a great idea!! Thanks
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synchromesh
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Posted: 3rd Nov 2018 19:56
Try ISIMMOBILE = Yes …
Assuming they need to move
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AmenMoses
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Posted: 3rd Nov 2018 20:15
Physics off for the hands and pendulum. (boy that sounds weird )

Always active for all entities.

Isimmobile=no

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Earthling45
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Posted: 3rd Nov 2018 20:40
The settings for the clock.

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AmenMoses
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Posted: 3rd Nov 2018 21:37 Edited at: 3rd Nov 2018 21:40
Looks right to me, might need the clock itself to be isimmobile=yes but everything else looks good.

As per my original post iow!
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Jerry Tremble
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Posted: 3rd Nov 2018 22:53
Missed this thread, this is awesome!
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SOLO DESIGN
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Posted: 4th Nov 2018 00:23
Hi,
Well I have all the hands set up exactly as you say and they do not stay on the face of the clock when I test the game. They fall to the floor.
Is there a certain way to attach the hands to the clock face? I am just placing them on the face in the editor.

Many thanks
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synchromesh
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Posted: 4th Nov 2018 00:35 Edited at: 4th Nov 2018 00:36
Humour me … Just try it
ISIMMOBILE = Yes
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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SOLO DESIGN
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Posted: 4th Nov 2018 00:50
Hi synchromesh, I tried that it makes no difference, if I make the hands static and test the game they stay where they are, if I make the dynamic they fall of the face of the clock.....

If I do not attach the script they stay where I put them, when I attach the script they fall off the face of the clock.

Would scaling the clock make any difference? as I have the clock and parts a little larger to fit my scene....

Thanks
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synchromesh
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Posted: 4th Nov 2018 00:53
The only reason I suggested trying is that my pressure pads in my game will fall to the floor if ismobile is set to no ..
It just seemed to much of a coincidence not to try
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SOLO DESIGN
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Posted: 4th Nov 2018 01:45
Hi,

I finally got it all working, it was because I scaled the clock items up a little, and the script YO coordinates for the hands needed adjusting.
Well it is (according to the Grandfather clock) 1:45am so I had better call it a night.

Thanks All
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Jerry Tremble
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Posted: 4th Nov 2018 01:59
You can also just change Isimmobile in the properties panel!
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LeeBamber
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Posted: 8th Nov 2018 22:14
@AmenMoses : Any chance you can send me the finished extra assets, sounds and script zipped into a file for release as the next DLC update? I think it would be very welcome to lots of users!
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AmenMoses
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Posted: 9th Nov 2018 18:03
@LeeBamber : All the files are in this thread, or do you mean make an example/demo level using them?

I'm not much of a level designer but what we really need is an antique style house or something to put them all in (including GraPhiX's piano and the Earthling45's alarm clock).

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LeeBamber
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Posted: 15th Nov 2018 04:29
@AmenMoses : I would not be confident I had the latest ones. If you can zip up all the files and email me at lee@thegamecreators.com I can then get them tested and ready for the next Antiques DLC update, thanks!
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DVader
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Posted: 15th Nov 2018 12:12
Quote: "I would not be confident I had the latest ones."

Translation:
I'm really busy! please email me the files.

Couldn't resist ;/
I'll be sure to grab this pack when I am in need of some cool indoor scenery in a realistic setting

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AmenMoses
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Posted: 15th Nov 2018 20:30 Edited at: 16th Nov 2018 11:47
The problem being that I don't have the scripts I posted here anymore, the ones I have don't actually work fully at the moment because I was experimenting with being able to put items in the drawers and have the items move with the drawer etc and couldn't quite get it working properly.

I notice the cabinet, or at least one of them already has had a script added!

The latest grandfather clock stuff is attached to this post. Feel free to add that but in order to make it all work you need to follow the instructions in this post https://forum.game-guru.com/thread/220041#msg2605552

Also added the latest antiques script I posted here.

*** Edited to add alternative 'ao' texture file for globe ( removes the shadows ). ***

(oh and I am as busy as a one-armed paper hanger btw! )
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