Very nice looking game so far. I gave the demo a quick try and it runs well on my system, I didn't notice any particular spikes in performance while exploring the tunnels. I noticed vsync was disabled though and things can look a little choppy on an old fashioned monitor like mine even though FPS is still high. Running at a smooth 60 fps would be better, but perhaps GG has issues keeping to 60 with vysync enabled?
I didn't manage to get out, my patience is low with dark maze like games generally. That is really just down to my lack of interest in dark horror shooter games rather than the game itself. However, I would say it needs a little more direction, I found one item I could pick up, walked about with it for a few minutes, then got sick of it and dropped it. I then promptly found the place I needed to drop it (I think) and could not find it again for all the tea in china. I ended up turning it off at that point. It also annoys me massively with games where you need to collect specific things to climb on, when there is a massive pile of boxes right next to the place which would be fine to use. You might want a message saying they are too rotten or such. Or better still, make em crumble when you try ;p
Now, onto the AI. Yeah, lets it down a lot. I realise GG is not great for this and it is more a GG issue than anything, but when those enemies attacked me it really showed GG's awful AI
Most people until that point would probably have not realised it was a GG game (except the menu perhaps, or of course if you are a GG dev, you would likely recognise most the media). The AI though, made it clear it was a GG game. One got stuck on a corner and the other got close, but then started those awful GG melee anims
I'm not keen on the models either in honesty, but mainly it's the animations and clunky AI that killed it. This clearly shows how AI can change a game from looking real nice, to awful, in a matter of seconds
One other thing, the text. Too small, I could hardly read it. I'd up it to a more useful size.
I think this is why most people stick to soldier type AI as even the old AI used to work to some degree. Going zombie melee combat is a risk I wouldn't take. GG's combat and general AI in this area is pretty terrible. Let's face it with this last update, Lee admitted that getting the melee combat up to scratch could take 6 months or more. Your game could look AAA quality as far as the scene went, but those AI would be a game breaker.
All in all, looks great, needs a little more direction in places and that AI needs to go, or be improved. I would definitely re-think my enemies here. I get it of course, it's one reason why I avoid having any real AI in my projects of late
It's still GG's biggest let down, particularly melee stuff.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.