Scripts / Dynamic Entity using Waypoints

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Tarkus1971
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Posted: 3rd Sep 2018 12:04
Is there anyway to make a dynamic entity such as a barrel, boulder etc to follow a waypoint, and not attack a player, only follow a waypoint?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
AmenMoses
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Posted: 3rd Sep 2018 17:03
Yes.
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smallg
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Posted: 3rd Sep 2018 17:43
here you go
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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Tarkus1971
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Posted: 3rd Sep 2018 19:00
hey cool thank you smallg
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Pink Panther
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Posted: 18th Sep 2018 16:31
Thanks smallg. That is great!
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Belidos
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Posted: 18th Sep 2018 17:00
I've had a try of this and it works well, my only problem is my models are all moving backwards.

I think i know what the issues (it's because blender models are Z up and not Y up so have to be converted) and i know there is an fpe setting to fix this, but i forget what it is, FixY = 1 or something? Anyone remember?

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i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
smallg
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Posted: 18th Sep 2018 18:35 Edited at: 18th Sep 2018 18:37
fixnewy = 180
but not sure it is still a valid command?
or you can try this one that will allow you to adjust the rotation(s) via script
edit, do they move the correct direction (i.e. correctly follow the waypoints) but just appear to be facing backwards? if so you will also need to set a negative speed for those with 180 rotation (in the new script).

p.s. i should mention that this (or the above) script(s) does not work with AI - the original request was for non-AI.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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Belidos
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Posted: 19th Sep 2018 11:59
Thanks smallg, they're moving the right way, just facing backwards, i'll take a look over the weekend and see which of the above will ix it.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Tarkus1971
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Location: England, UK
Posted: 26th Apr 2020 15:13
Great script this one just re-found it here..... I'm fumbling around but getting no where at all. Is there a way that this script can be made to detect and injure the player when the object collides with him/her.

Thanks in advance.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
AmenMoses
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Posted: 26th Apr 2020 15:20 Edited at: 26th Apr 2020 15:20
Just add a check on player distance, when less than 50 hurt the player.
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Tarkus1971
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Posted: 26th Apr 2020 20:24
That worked a treat, thanks AmenMoses
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.

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