You are wlecome.
That is the problem with trying to make things for every situation you can come up with. Some might have them closer, some further. Some may scale the object totally destroying the texel density for that object on screen.
I supply large maps with my stuff, to give the users the option to scale the textures down for the situation they need it for.
When optimizing stuff for levels, it is nice to have the large maps to reduce down. Scaling up is normally a desaster.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.