Third Party Tools / Blender - Real Life scaling

Author
Message
DannyD
6
Years of Service
User Offline
Joined: 30th Jun 2018
Location:
Posted: 29th Aug 2018 07:56
Hi Guys

I've spend a morning try to figure this out, still without any solution.

My models in Blender when exporting to.X format, using gimp to create textures _D,texture_N,_texture_S, and create my FPE file, the model is really small.

See attached image: My settings in Blender is all set to meters, to create for real life, even show accordingly the sizes!

What do I miss!!!
Thanks in advance
Cherio

Attachments

Login to view attachments
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 29th Aug 2018 08:38 Edited at: 29th Aug 2018 08:42
I avoid using any of the measurement options in Blender and stick with the standard Blender units. A grid square in GameGuru is 100x100 Blender units, one unit in GameGuru is 1 blender unit, a character is around 80 to 85 units tall, so a doorway would be around 90 units tall, and 45 units wide, and a wall would be 100 to 110 units high.

If you want to use meters in Blender, then i think (and i might be wrong) you have to scale by 100 (don't forget to use shift+a to set your scaling otherwise it won't stick in GameGuru).
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
DannyD
6
Years of Service
User Offline
Joined: 30th Jun 2018
Location:
Posted: 29th Aug 2018 10:30
Thanks again Belidos
this is something to remember. Yes, I do reset the scale back to 1

Cherio
Danie
PM

Login to post a reply

Server time is: 2024-12-21 18:51:46
Your offset time is: 2024-12-21 18:51:46