The Gameguru grid (as Myke says( is exactly 100x100 blender units, so it's easy to make grid snapping models in Blender.
Quote: "Center your models in your model program so that they are 0,0,0 and reset all transforms after rotating and scaling."
Another tip about origin points, don't center the model (from above view) on the origin, the origin points need to be in the center of a 100x100 square, so for example on a 200x200 model the origin would need to be 50 units from the X edge, and 50 units from the Y edge (Y in blender, Z in other programs) for the models to line up o the grid, see below picture for examples
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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