Quote: "I have Substance Painter 2018 and if you go to File>Export Mesh, it is the last (4th) export option. According to Allegorithmic's blog, it was added back in Painter 2017.3 as a part of Substance Painter (not an add-on):"
Hmn that is odd, because i just checked on both 2018 and on 2 (2017) and they are not there in that menu option for me. Maybe there is a setting that has to be turned on for them then, i'll have to check when i get back from work.
Quote: "For Blender, you need to add it as an add-on (like most things Blender). Even .x had to be added to Blender. You can get it from Khronos GitHub here:
https://github.com/KhronosGroup/glTF-Blender-Exporter"
The difference is that the .X add-on is an official add-on that comes with blender, Khronos' add-on is a third party hack (from a third party hack :p ). Until it gets added to Blender officially i think i'll leave it. The same with Max. I just don't like third party add-ons for software, those things can contain all sorts of nasty code, and i've been bitten in the past by a hacker masquerading as a "third party dev" so i only download from official trusted companies.
Haven't had a chance to check UU3, but i didn't see it in the export options last night. It is a little worrying that they say they use Kronos, yet can't spell Khronos :p
Note: I'm not against the idea of having it, i support any additional formats, we need as many as possible. I'm just confused as to why if there's so mcuh hype about it i'm not finding it in any of my programs.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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