Third Party Tools / poly reduction tutorial

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devlin
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Posted: 24th Aug 2018 00:51 Edited at: 24th Aug 2018 07:57
this was originally posted in the character creator 3 post.
but is not just for character creator or iclone you can reduce
poly in any FBX file animated or static, there are many features
in simplygon , download and install then follow the tutorial,
simplygon will retain animations on reduction.
i am just learning about simplygon it has many features
including merging texture sets into one map.
skip through video about 2 mins to just see FBX import to simplygon.

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granada
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Posted: 24th Aug 2018 11:52
I have tried this a few times,I uninstalled it more than once it seems to stop you logging in after a while and you have to go through the process again .a few people are having the same problem ,wonder if they have fixed it yet I might try again

Dave
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devlin
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Posted: 24th Aug 2018 13:15
make sure you are running the process agent before you start.
it should be showing in your hidden icons.

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granada
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Posted: 24th Aug 2018 18:07
Quote: "make sure you are running the process agent before you start.
it should be showing in your hidden icons.
"


Yes it always started with windows start up,maybe there was a problem there I will look into it

Dave
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GraPhiX
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Posted: 24th Aug 2018 19:40 Edited at: 24th Aug 2018 19:40
thank you Devlin great tutorial

I have used simplygon in the past, unfortunately the background process upsets GameGuru, I would recommend installing it on a PC without GG installed.

It does do a good job I just dislike the fact Microsoft have stuck there noses in
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devlin
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Posted: 24th Aug 2018 21:02
I was thinking ahead with the new character creator 3 ,
it can output a single mesh, don't know how good the poly
reducer will be , and the new GG importer supports FBX.
don't know if you have seen the new broadcast from lee
but it might be ok. i was going to do a tut on adding a firespot
in iclone, using a prop, no bone, also was going to do a tut using
akeytsu rigging and adding a bone . akeytsu is great for rigging
once you get used to it and can use the GG bones .
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devlin
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Posted: 16th Nov 2018 17:53 Edited at: 16th Nov 2018 17:54
I have put this link in another post,
but is relevant in this thread for model reduction.
optimising characters or static models.
Ultimate unwrap 3d pro

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devlin
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Posted: 20th Nov 2018 17:31
Ultimate unwrap 3d pro
You will have to triangulate your model if requested in Ultimate unwrap 3d pro
before you can reduce the poly count simple to do follow video below .



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Honkeyboy
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Posted: 22nd Nov 2018 16:53
I use simplygon all the time its a wicked bit of kit can half the poly's in 1 click usually though especially if I use fuse and export out as .obj I reduce the poly's before rigging which seems to yield better results
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