3rd Party Models/Media Chat / Plastic Poly Planet

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Belidos
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Posted: 23rd Aug 2018 17:53 Edited at: 17th Sep 2018 15:23
After spending some time on other projects, i's time for me to return to a project that i had big plans for, but have let fall to the way side.

Block Poly World was a series of themed collections, in a very basic low poly style, textured with simple, basic colours, in DNSI texture formats.

Currently available in the series are:

Block Poly World Vehicles:



href=https://www.tgcstore.net/pack/10898]https://www.tgcstore.net/pack/10898[/href]

Block Poly World Roads:



https://www.tgcstore.net/pack/10899

Block Poly World Buildings:



https://www.tgcstore.net/pack/10923

These are all available in the store already, and remain as they are in non-pbr)

I will be continuing my Block Poly World series of models, with a small adjustment:

Introducing:




Now that PBR has been implemented into GameGuru I have decided to restart the "Block Poly World" Project as Block Poly World (PBR), it will still be the same simple low poly models in various themes but instead of DNSI textures it will now contain PBR textures using a shiny plastic material to (hopefully) make the models look more like plastic toys.

PBR you say? Won't that be a little heavy on the resources for a low poly entity set you ask?
Of course, PBR is a lot heavier on the resources, however because the textures themselves will still be very plain simple colours they will all be very small footprint textures which will be shared by multiple models, and wherever possible entities will also share meshes, this should considerably reduce the resource overhead from making them PBR.

Keep an eye out for some images in the replies soon™

Please note that the original models will be remaining as DNSI models, i don't plan to convert them to PBR as they are, but i will be over time adding PBR alternatives to the series.

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Belidos
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Posted: 23rd Aug 2018 22:16 Edited at: 17th Sep 2018 15:24
The first teaser from the next collection in the Block Poly World series, can you guess the theme?
(Note: this is a prototype model to test that the mesh works and is the correct scale in GameGuru, and to give you an idea of what i am working on, the textures used are temporary plain colours and not the PBR plastics i will be using for the final versions)


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smallg
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Posted: 24th Aug 2018 09:34
Glad you're still working on these, looking forward to seeing the toy tractor
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Belidos
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Posted: 24th Aug 2018 10:03 Edited at: 17th Sep 2018 15:24
Quote: "Glad you're still working on these, looking forward to seeing the toy tractor"


Cheers SG, yes there will be tractors, and harvesters, etc. I've also got various crop plots, farm yard props, and other farm based buildings planned.



Also note: I've actually edited the first post quite a bit since your reply, i had a brainstorm for the new collections (partly because of you mentioning "toy"), the project is now "Plastic Poly Planet", i plan to make simple models in bold colours, and using PBR techniques try to make them look like shiny plastic toys.

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Belidos
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Posted: 24th Aug 2018 14:00 Edited at: 24th Aug 2018 14:01
Here's a quick peak at the tractor just for SG:

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Belidos
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Posted: 24th Aug 2018 21:58 Edited at: 24th Aug 2018 22:00
OK, decision time, Metalic or glossy?

Metalic and Glossy




High Glossy, no Metalic

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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smallg
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Posted: 25th Aug 2018 09:29
Yh full plastic toy would be neat, gives a unique angle and you more creative freedom.
I prefer the full gloss, it stands out more and I think that's the style you should aim for, high contrast, bright colours.
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Belidos
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Posted: 25th Aug 2018 11:25
So the second pictures the one you prefer?


Thanks for the input mate, much appreciated.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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TazMan
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Posted: 25th Aug 2018 15:59
I love these, they take me back to when games were simple.
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Belidos
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Posted: 25th Aug 2018 16:05 Edited at: 25th Aug 2018 17:35
Quote: "I love these, they take me back to when games were simple."


Thanks, yeah that's my aim, it doesn't all have to be super life like graphics, sometimes simple is fun

Modelled a combine harvester to go with it:



and I've added a trailer for the tractor

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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smallg
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Posted: 25th Aug 2018 18:37
sorry, yes the 2nd picture, i meant to say full glossy plastic look i.e. no metal - i like the idea of these being toys come to life rather than just a basic version of "realistic" models... but of course it's your pack and whatever you think works best, they both look nice - perhaps you can do alternate textures so people can choose their own style?

coming along nicely
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Flatlander
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Posted: 25th Aug 2018 21:24
I like the 2nd tractor better. To keep this in a simple theme. BTW, I have always tried to explain that real life and eye candy does not make a good game. You can use models such as these and make a really good/fun game. All the real life and eye candy models in the world will not be worth it if the game stinks/fails.

Right now I can always use more roads.
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Belidos
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Posted: 26th Aug 2018 17:04 Edited at: 26th Aug 2018 17:05
Of course what is a farm without its fields ….



and I think it all looks pretty good in the cartoon shader…

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Gtox
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Posted: 26th Aug 2018 18:15
It looks great with the cartoon shader, nicely done!
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Gtox
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Posted: 26th Aug 2018 18:15
It looks great with the cartoon shader, nicely done!
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Belidos
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Posted: 2nd Sep 2018 15:00 Edited at: 2nd Sep 2018 15:08
Thanks guys.

The pack is slowly growing, 39 models so far ….




Still have a pickup truck, cattle truck, windmill, and a turbine planned. Plus, various props, and maybe some animals.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Belidos
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Posted: 7th Sep 2018 09:58 Edited at: 7th Sep 2018 10:02
I have a decision to make, and i'm not sure which to choose .....

Cartoon style tapering, or no cartoon tapering?

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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OldFlak
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Posted: 7th Sep 2018 11:13
Yeah tough decision - I like both.

This set is looking great Belidos

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Belidos
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Posted: 13th Sep 2018 08:46
I'm still working my way through these models, it's turning into a huge project.

So far it consists of:

37 buildings (18 barns, 9 houses, 3 silos, cattle shed, storage shed, stable, hen house, pig pen, kennel, and a windmill).
15 vehicles.
13 5x5 grid snap-able ground tiles (various dirt road tiles, grass, mud, ploughed plot, and 5 crop plots).
and a scarecrow

With lots more planned, including; picket fences, wooden fences, barbed wire fences, metal fences, gates and stiles, hay stacks, wood piles, and more vehicles, and maybe animals and characters (depends on whether i can get a low poly bone rig to work.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Belidos
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Posted: 13th Sep 2018 21:45
Quick teaser video of some of the models so far ...

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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OldFlak
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Posted: 14th Sep 2018 03:15
Yep - love it Belidos, great stuff!

Toony stuff is easily one of my favorites.

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GraPhiX
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Posted: 14th Sep 2018 08:11
Really nice work Belidos looks awesome
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Belidos
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Posted: 14th Sep 2018 08:59 Edited at: 17th Sep 2018 15:22
Thanks guys, i'm enjoying these models simply because i don't have to work to hard to get them right, this style doesn't have the worry of having to make things to the right scale or to look perfect, as long as they're all similar styles they're fine.

Part of the reason i take so long making models (apart form not having a lot of time to make them in) is because i'm mildly OCPD and everything just HAS to be perfect, which means i take forever on one model, tweaking and adjusting, then get fed up with it and drop it. With this project it's different, because it doesn't have to conform to a fixed scale, and doesn't have to have a lot of detail i'm not hitting that OCD barrier, and i'm able to work my way through them without getting fed up. Although t be honest i have found myself on a few occasions trying to add details i didn't need, simply because my brain tells me there should be details there lol.

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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OldFlak
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Posted: 14th Sep 2018 11:05
Quote: "Part of the reason i take so long making models (apart form not having a lot of time to make them in) is because i'm mildly OCPD and everything just HAS to be perfect, which means i take forever on one model"


Yep I know that feeling - takes me ages to make models as well, and usually remake the same model at least half a dozen times before I am happy with it - and then in the end I see other peoples work and think my own is rubbish anyway lol

Any how I like the toon look a lot - bright colours, you can get away with less detail, and it is always a break from reality, which to me is the what makes a game good.

Keep at it man, you doing a great job here.

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smallg
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Posted: 15th Sep 2018 10:09
perhaps some inspiration can be found here if you need it
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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TazMan
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Posted: 21st Sep 2018 11:43
I can see this turning into a huge pack.

Congrats Belidos.
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Belidos
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Posted: 22nd Sep 2018 21:49 Edited at: 25th Sep 2018 12:01
Thanks guys.

I have decided to release what i have finished so far, and add the remaining items i have planned as i finish them over the next few weeks:



Plastic Poly Planet - Farm Collection is a collection of 81 low poly farm models in simple plain colours, including:

18x Barns (6 models in 3 colours)
9x Farm Houses (3 models in 3 colours)
3x Silos
Stable
Storage Shed
Cow Shed
Windmill
Kennel
Pig Pen
Hen House
11x 5x5 grid snapping ground tiles (Dirt Track, Dirt, Grass, Field)
5x 5x5 grid snapping crop field tiles
5x individual crop items
6x Fences (including 2 animated gates)
16x Vehicles (4 models in 4 colours)
Scarecrow

(More items will be added over the next couple of weeks)



All models are in .X format, and share a single 1024x1024 .DDS _color texture, and 512x512 _metal, _gloss, _detail, and _normal textures.

This collection is now available on the TGC Store for £5.99
https://www.tgcstore.net/product/31948

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Belidos
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Posted: 23rd Sep 2018 17:45 Edited at: 23rd Sep 2018 17:45
Added four more vehicles to the collection today.


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Belidos
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Posted: 25th Sep 2018 12:02
The Plastic Poly Farm Collection is on Sale until midday on the 1st of October, only £3.99 for 81 models with more to come.

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TazMan
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Posted: 15th Oct 2018 13:03
These are really coming along, If I were into building this sort of game I would buy them in a shot.
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Posted: 22nd Oct 2018 06:13 Edited at: 22nd Oct 2018 06:19
i like this pack .
bales of hay needed .
some cows chickens ect.
more fences.
muddy road surfaces.
more farm tools pitchforks shovels ect .
water barrels ect.
pig pens.
chicken coups .
washing lines ect.
small ponds fake .
ducks ect .
would make it awesome.
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Belidos
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Posted: 7th Dec 2018 13:38 Edited at: 7th Dec 2018 17:20
Quote: "i like this pack .
bales of hay needed .
some cows chickens ect.
more fences.
muddy road surfaces.
more farm tools pitchforks shovels ect .
water barrels ect.
pig pens.
chicken coups .
washing lines ect.
small ponds fake .
ducks ect .
would make it awesome."


Thanks Devlin, most of these are in there already, i haven't done any animals yet though, but will add some next year.

The next big Plastic Poly Planet project (Egypt) is still under way, in the meantime, i'm putting together a nature pack, starting with:

Trees:



Cliffs:



Rocks:

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Belidos
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Posted: 7th Dec 2018 17:40 Edited at: 7th Dec 2018 17:40
Just done a quick FPS test with 100 of my low poly trees on a laptop with an intel 3000 graphics card (it shouldn't even run GG!), and as you can see below, i managed a decent FPS above 30.


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synchromesh
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Posted: 8th Dec 2018 19:52
Such cool packs going around for kids games , this and Toonland really look great !!
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Belidos
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Posted: 8th Dec 2018 21:22 Edited at: 8th Dec 2018 21:25
The first nature pack is now available on the store for $2




Plastic Poly Planet - Tree Collection


Featuring 19 low poly trees, spanning three seasons, using a single 512x512 set of pbr textures to make them look plastic.


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Belidos
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Posted: 9th Dec 2018 16:27 Edited at: 9th Dec 2018 18:46
I've noticed that some of the icons are not the right ones, so i will update that, in the meantime you can get the four correct .bmp icons from the zip attached here.

I've also made some changes to the mesh, it was mentioned that the edges were a bit sharp, so i've decided to smooth them a little.


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Posted: 9th Dec 2018 19:27
Looking good Belidos!
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Belidos
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Posted: 18th Dec 2018 12:55 Edited at: 18th Dec 2018 12:56
Very likely the largest models i have made for GG ....




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GraPhiX
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Posted: 18th Dec 2018 13:33
Nice Work Belidos
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Belidos
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Playing: The Game
Posted: 18th Dec 2018 15:45 Edited at: 18th Dec 2018 15:47
Cheers Kev.

Here's a quick scene with some of the Plastic Poly Egyptian Pack ...


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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granada
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Posted: 18th Dec 2018 16:39
It’s coming together now ,looking good

Dave
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1920x1080,60 Hz
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Belidos
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Posted: 18th Dec 2018 17:35 Edited at: 18th Dec 2018 17:35
Thanks Dave.

By the way for those who are interested..

Remember many people used to mention in the past how the old DNSI DX9 normal maps weren't displayed strongly enough?

Well, to put it in perspective, look at the details on the tomb and the pillars, see how well defined the normal mapping is on them? That screenshot is from 1.4, so nope, nothing wrong the normal map strength prior to DX11, we were just doing it wrong. The way to get normal maps well defined on the DX9 versions is a simple one, you have to flip the normals in the green channel of the normal map, simple as that.

Primary Desktop:
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synchromesh
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Posted: 19th Dec 2018 01:37
Have to say I love that … Outstanding work !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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jreed
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Posted: 19th Dec 2018 06:34
well old grafix innit I like S2Engeen , innit
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Belidos
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Posted: 19th Dec 2018 08:03
Quote: "well old grafix innit"


Well yeah that's kind of the point of this whole series of models, they're super low poly, plain texture models, for people who weant to make games in that style.

Primary Desktop:
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Slaur3n
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Posted: 19th Dec 2018 12:39
Looks great
Visit our FB site and like
https://www.facebook.com/crowhillstudiosofficial
Belidos
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Posted: 12th Mar 2019 14:40
Added three models to the farm pack that i had missed out, hay stack, hay bale, and hay rick.


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Wolf
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Location: Luxemburg
Posted: 12th Mar 2019 15:21
If 3d printing where as cheap as paper-printing you could start your own black market toy line.

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