After spending some time on other projects, i's time for me to return to a project that i had big plans for, but have let fall to the way side.
Block Poly World was a series of themed collections, in a very basic low poly style, textured with simple, basic colours, in DNSI texture formats.
Currently available in the series are:
Block Poly World Vehicles:
href=https://www.tgcstore.net/pack/10898]https://www.tgcstore.net/pack/10898[/href]
Block Poly World Roads:
https://www.tgcstore.net/pack/10899
Block Poly World Buildings:
https://www.tgcstore.net/pack/10923
These are all available in the store already, and remain as they are in non-pbr)
I will be continuing my Block Poly World series of models, with a small adjustment:
Introducing:
Now that PBR has been implemented into GameGuru I have decided to restart the "Block Poly World" Project as Block Poly World (PBR), it will still be the same simple low poly models in various themes but instead of DNSI textures it will now contain PBR textures using a shiny plastic material to (hopefully) make the models look more like plastic toys.
PBR you say? Won't that be a little heavy on the resources for a low poly entity set you ask?
Of course, PBR is a lot heavier on the resources, however because the textures themselves will still be very plain simple colours they will all be very small footprint textures which will be shared by multiple models, and wherever possible entities will also share meshes, this should considerably reduce the resource overhead from making them PBR.
Keep an eye out for some images in the replies soon™
Please note that the original models will be remaining as DNSI models, i don't plan to convert them to PBR as they are, but i will be over time adding PBR alternatives to the series.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.
Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.