Product Chat / Quick question about "grid mode"

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Comby
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Posted: 22nd Aug 2018 15:57
Is grid mode ("B" key) available after an entity has already been placed in the editor and you want to move it to another position?

I work fairly often with EBE structures which snap together nicely by using grid mode. However, I am now forced to build the structure, save it an then position it again in order to use this feature. Creation of indoor levels would be much quicker and flexible, as you could expand/reduce already exisiting EBEs without having to save and replace them every time.

If something like this is already implemented, please forgive my nooby question
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synchromesh
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Posted: 22nd Aug 2018 16:31 Edited at: 22nd Aug 2018 16:34
Click on the entity and press " Extract " from the small menu … This will then place it in the mode your looking for
Also extract with " Left Shift " held down and click twice for a copy or to keep snapping the models together for a wall for example .

Although you wouldn't need that whilst in the EBE editor as they always snap ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Comby
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Posted: 22nd Aug 2018 23:14 Edited at: 22nd Aug 2018 23:15
Thank you very much! It'll try this out ASAP.

Quote: "
Although you wouldn't need that whilst in the EBE editor as they always snap ?"


I was talking about snapping together multiple EBE structures in order to make a larger indoor area
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Belidos
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Posted: 23rd Aug 2018 07:53 Edited at: 23rd Aug 2018 07:55
The EBE final structures can be tricky to snap.

I've found that grid snap mode doesn't work with the final object unless you placed the original EBE marker down while in grid snap mode, i'm assuming that the system creates the insertion point where you drop in the marker and if you don't do it in grid mode then it will be off set.

So basically:

1. Select to create a new EBE structure and hold it on the cursor over the editor screen (do not place it yet).
2. Press "B" twice to enter grid snapping mode.
3. Places the EBE structure marker and start editing.
4. When ready to move it into place exit EBE mode and select the EBE structure.
5. Select "extract" from the widget menu and move into position (it should already be in grid mode from before, but if you're moving it in a different session you may have to press "B" twice again to enter snapping mode).

(please note that the above may be old information, i haven't actually used the EBE since it was officially released, i only used it during the testing phase and this is the result i was getting, it may have been fixed since).
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Comby
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Posted: 23rd Aug 2018 23:31
It's not old as it is my current method to create good pathways between EBEs...

I don't know if it is worth adding an entry on GitHub to ask for some kind of dedicated "snap-together" feature between EBEs... would anyone of you support this?
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synchromesh
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Posted: 24th Aug 2018 00:26 Edited at: 24th Aug 2018 00:27
The models don't seem to have a centre point except for the corner ( where the nodule is located )
so rotate is usually all based on that corner making snapping pretty awkward.
Depending on exactly what your creating though I can get a reasonable snap its just grabbing it in the right place I find.

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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